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ZDepth and others Renderelements with AerialPerspective/EnvFog

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  • ZDepth and others Renderelements with AerialPerspective/EnvFog

    Hi,

    the problem also exists in earlier V-Ray versions but basically when you enable EnvironmentFog or AerialPerspecrtive your zDepth Renderelement will be screwed up. Would it be possible to remove the Fog from the zDepth evaluation as it gives strange results?
    Similar problems also accuring in the AlphaChannel, and worldNormals and possibly other passes as well.

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    Maybe could have an option in the Fog to not affect RenderElements or something like this?
    Check out my FREE V-Ray Tutorials

  • #2
    The idea is to have some options for these somewhere along V-Ray 6.
    If it was that easy, it would have already been done

    Peter Matanov
    Chaos

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    • #3
      Here you can check a build with an option for the Alpha channel - https://nightlies.chaos.com/main#/vr.../beta/20220610

      There are some other improvements in those builds as well, but I'll list them in some other thread.

      edit: forgot to mention that this is a very initial state of the work that is going to be done on this topic
      Last edited by matanov; 14-06-2022, 12:24 AM.
      If it was that easy, it would have already been done

      Peter Matanov
      Chaos

      Comment

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