I've found that VraybumpMtl requires extremely high values for "Bump amount" with GPU. To the order of several thousands. This does not happen with the CPU engine and a bump amount of 10-60 is enough in 95% of the cases. Interestingly, the material preview shows the bump amount correctly. It's only in renders that it shows very weak. Also, if I turn off the bump map in the base material, the bump amount of the VraybumpMtl goes back to expected behavior, and similar to CPU, values of 10-60 are enough again. I have made a video (attached). As you can see, I had to increase the bump amount to 6000 and the bump effect is still barely noticeable.
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VraybumpMtl requires extremely high values with GPU
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VraybumpMtl requires extremely high values with GPU
Last edited by Alex_M; 05-06-2022, 04:51 PM.Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7 Hotfix 1
AMD Ryzen 9 9950X 16-core
96GB DDR5
GeForce RTX 3090 24GB + GPU Driver 566.14Tags: None
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Thanks for the report Alex,
This is something that I hit in production many times, also it makes Bump mapping look very different between CPU And GPU
I logged the issue as VGPU-5865, and I added this item to the GPU roadmap
Best,
MuhammedLast edited by Muhammed_Hamed; 10-06-2022, 03:17 AM.
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