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VrayBlendMtl's coat strength swatch works in reverse when there's a texture in the blend amount slot

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  • VrayBlendMtl's coat strength swatch works in reverse when there's a texture in the blend amount slot

    The coat strength swatch in VrayBlendMtl starts working in reverse when I add a texture in the blend amount slot and the texture amount is higher than 0. This reversal does not happen with the CPU engine. Video recording and Max scene attached.
    Attached Files
    Max 2023.2.2 + Vray 6 Update 2.1 ( 6.20.06 )
    AMD Ryzen 7950X 16-core | 64GB DDR5 RAM 6400 Mbps | MSI GeForce RTX 3090 Suprim X 24GB (rendering) | GeForce GTX 1080 Ti FE 11GB (display) | GPU Driver 546.01 | NVMe SSD Samsung 980 Pro 1TB | Win 10 Pro x64 22H2

  • #2
    Thanks for the report Alex, I'm taking a look at this now

    Best,
    Muhammed
    Muhammed Hamed
    V-Ray GPU product specialist


    chaos.com

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    • #3
      It seems the VRayBitmap's Invert option gets ignored whenever values between 1-99 are used for the blend amount. I've logged the issue (internal bug-tracker id: VGPU-5913) for dev analysis. You can easily work around it by baking the inversion of the VRayBitmap.
      Aleksandar Hadzhiev | chaos.com
      Chaos Support Representative | contact us

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