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VrayBlendMtl's coat strength swatch works in reverse when there's a texture in the blend amount slot

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  • VrayBlendMtl's coat strength swatch works in reverse when there's a texture in the blend amount slot

    The coat strength swatch in VrayBlendMtl starts working in reverse when I add a texture in the blend amount slot and the texture amount is higher than 0. This reversal does not happen with the CPU engine. Video recording and Max scene attached.
    Attached Files
    Aleksandar Mitov
    www.renarvisuals.com
    office@renarvisuals.com

    3ds Max 2023.2.2 + Vray 7 Hotfix 1
    AMD Ryzen 9 9950X 16-core
    96GB DDR5
    GeForce RTX 3090 24GB + GPU Driver 566.14

  • #2
    Thanks for the report Alex, I'm taking a look at this now

    Best,
    Muhammed
    Muhammed Hamed
    V-Ray GPU product specialist


    chaos.com

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    • #3
      It seems the VRayBitmap's Invert option gets ignored whenever values between 1-99 are used for the blend amount. I've logged the issue (internal bug-tracker id: VGPU-5913) for dev analysis. You can easily work around it by baking the inversion of the VRayBitmap.
      Aleksandar Hadzhiev | chaos.com
      Chaos Support Representative | contact us

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