As of beta 2 there has been no change whatsoever to GTR energy preservation.
It's still off by default on shaders, and refraction hasn't changed.
It also works just fine with metallicity for me (see attached furnace test).
The next beta will have fixes and it ought to be enabled by default.
EDIT: the parameter, as a reminder, is
EDIT 2: The parameter is OFF for material editor materials present in a new scene, it's ON by default for newly created shaders. This will be fixed for the next beta. The rest of the info is valid, however.
It's still off by default on shaders, and refraction hasn't changed.
It also works just fine with metallicity for me (see attached furnace test).
The next beta will have fixes and it ought to be enabled by default.
EDIT: the parameter, as a reminder, is
Code:
.option_gtrEnergyCompensation
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