Hello V-Ray SDK team,
we would like to export the textures used by our vrscenes in multiple folders. Let's say one folder for textures that were scaled down for better performance and one for full-sized textures. Let's also assume that all BitmapBuffer nodes of vrscenes have no full paths, but just the names of the files as value of the 'file' attribute.
Now is there a possibility to somehow tell V-Ray which folder should be used for textures? This way we could decide on render start if the full-sized textures or the down-scaled ones should be used, without changing the vrscene file.
P.S.: The 'setIncludePaths' could not help us here. We also know that V-Ray GPU can automatically resize the textures, but using pre-processed textures will take significantly less time then resizing them on the fly during render start.
Best regards,
Alex
we would like to export the textures used by our vrscenes in multiple folders. Let's say one folder for textures that were scaled down for better performance and one for full-sized textures. Let's also assume that all BitmapBuffer nodes of vrscenes have no full paths, but just the names of the files as value of the 'file' attribute.
Now is there a possibility to somehow tell V-Ray which folder should be used for textures? This way we could decide on render start if the full-sized textures or the down-scaled ones should be used, without changing the vrscene file.
P.S.: The 'setIncludePaths' could not help us here. We also know that V-Ray GPU can automatically resize the textures, but using pre-processed textures will take significantly less time then resizing them on the fly during render start.
Best regards,
Alex
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