Hello,
I applied a texture (standard material), and setting the size, position and rotation. And for rendering, i am sending the same details through UVWGenChannel Transform
Size and rotation are applying and rendering fine. Position is not rendering as seen in viewport or any other render. I tried exporting vrscene file and checked the position value in uvw_transform, shows fine. Is there any other calculations need to do for position or angle is involved in calculating position?
please see attached images pic_1 and pic_2 for reference. pic_1 is max viewport and material editor, pic_2 is rendered output.
here is the value i am getting after export scene.
uvw_transform=Transform(Matrix(Vector(1.841115e-07, 0.5, 0), Vector(-0.333333, 2.761675e-07, 0), Vector(0, 0, 1)), Vector(-2, -1, 0));
Please suggest.
Regards,
Gopi.
I applied a texture (standard material), and setting the size, position and rotation. And for rendering, i am sending the same details through UVWGenChannel Transform
Size and rotation are applying and rendering fine. Position is not rendering as seen in viewport or any other render. I tried exporting vrscene file and checked the position value in uvw_transform, shows fine. Is there any other calculations need to do for position or angle is involved in calculating position?
please see attached images pic_1 and pic_2 for reference. pic_1 is max viewport and material editor, pic_2 is rendered output.
here is the value i am getting after export scene.
uvw_transform=Transform(Matrix(Vector(1.841115e-07, 0.5, 0), Vector(-0.333333, 2.761675e-07, 0), Vector(0, 0, 1)), Vector(-2, -1, 0));
Please suggest.
Regards,
Gopi.
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