Hi, I am not too clear on what the SDK does when rendering in terms of threading & background processes but I notice on the C# examples they have a big delay before closing, when you click to close the window - any explanation on what is still running and not immediately closing there? Seems like the renderer being disposed is far from the end of it.
I was trying to use the SDK in Unity which works with most .net dlls but I think the background processes created here lead to problems there as I have crashes and program hangs on exit.
Understanding the above might enable a quick shutdown of vray on exit or else perhaps someone in your team has tried Unity integration?
I was trying to use the SDK in Unity which works with most .net dlls but I think the background processes created here lead to problems there as I have crashes and program hangs on exit.
Understanding the above might enable a quick shutdown of vray on exit or else perhaps someone in your team has tried Unity integration?
Comment