Originally posted by Jiri.Matys
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V-Ray Benchmark 1.0 release
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Originally posted by Jiri.Matys View PostAnd as my friend said, scenes looks like 10 years old.
Scene for CPU has only 4 objects or so, dont think it represents powerful and modern renderer as Vray should be, but its an opinion.
But real problem is seconds counting, I think we can put all results in a trash.
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by vlado View PostThe one in Cinebench looks 20 years old, and it's still a popular benchmark. While it is a bonus if the scene looks nice, it is not quite relevant to the purpose of the benchmark.
Making the scene more complicated or slower to render will not make the actual hardware comparisons any different in the vast majority of cases.
This is true, once the results get into the seconds, they tend to be not very reliable. We are thinking of ways to improve this for future versions of the benchmark.
Best regards,
VladoYou know what I mean, its VRay - most popular renderer for last 10 years, so I think it should represent it right, thats all. And I know scene is irelevant, for comparision scene doesnt matter and it works of course, but if you look at it only this way, you can put a few spheres in a scene and thats it. When it render two minutes on i7, it will be enough for comparision too.
AMD TR 7980X, 256GB DDR5, GeForce RTX 4090 24GB, Win 10 Pro
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Originally posted by Jiri.Matys View Post
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Originally posted by alkhall View PostDownloaded, but the benchmark will not run, it flashes for a second, then closes.
Win7 U x64 SP1.
We'll release a minor version which fixes that problem, but the current solution is to install the Microsoft's VC14 runtime,
which can be downloaded from here (x86 version).
If you have more questions on the matter please post them in the other thread..
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Originally posted by Jiri.Matys View PostBut I think VRaybenchmark should make a wow efect to a newbies, like oh my god, I can render this with vray, I need it right away
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by dlparisi View PostHowever, the cpu test seems to stop the timer before the actual image is complete though - is this normal? Maybe related, but it also seems like my CPU usage goes down significantly after most of the full size buckets are done rendering. It still has all buckets in use unitl the end apparently but CPU use goes from 100% down to ~10% (this is on a 72 core system). Is this normal?
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by vlado View PostOk, point taken. We will consider other scenes for future versions.
Best regards,
Vlado
But it would be great to see all features tested in a future test: volumetric god rays, SSS, instancing, motion blur etc. Get a bit more of a cross section of the code-base features tested.
It's going to be hard though to keep this as a long-term standard since it would be most useful for actual vray users if you keep updating the code to reflect the latest optimizations in your code.Gavin Greenwalt
im.thatoneguy[at]gmail.com || Gavin[at]SFStudios.com
Straightface Studios
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Just out of curiosity is it just the faster HBM memory that makes it so much faster than the 1080 ti?
Both have 3584 cores.
Both are around 1.4GHZ
Both are around 250W
The 1080 Ti on paper actually claims higher FP32 TFLOPS.
But the GP100 looks to be about 33% faster.Gavin Greenwalt
im.thatoneguy[at]gmail.com || Gavin[at]SFStudios.com
Straightface Studios
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Originally posted by im.thatoneguy View PostJust out of curiosity is it just the faster HBM memory that makes it so much faster than the 1080 ti?
Both have 3584 cores.
Both are around 1.4GHZ
Both are around 250W
The 1080 Ti on paper actually claims higher FP32 TFLOPS.
But the GP100 looks to be about 33% faster.
In fact GP100 architecture is quite different to all other Pascal GPUs (all other Pascal GPUs are much more similiar to Maxwell).
The HBM2 for sure plays a huge part, but the GP100 architecture improvements most likely help as well. I can't say which (architecture/HBM) helped by exactly how much though ... but the GP100 is for sure crazy fast.
Best,
Blago.V-Ray fan.
Looking busy around GPUs ...
RTX ON
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Just tried to run 1.0.2. The CPU runs great (1:30) but then for GPU, nothing happens for about 10-15 seconds at which point, a hard re-boot is triggered. Not sure what that's all about. GTX780 6GB card.David Anderson
www.DavidAnderson.tv
Software:
Windows 10 Pro
3ds Max 2024.2.1 Update
V-Ray GPU 6 Update 2.1
Hardware:
Puget Systems TRX40 EATX
AMD Ryzen Threadripper 3970X 32-Core 3.69GHz
2X NVIDIA GeForce RTX 3090
128GB RAM
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