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V-Ray 1.46.15 available for download

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  • V-Ray 1.46.15 available for download

    Build 1.46.15 - 12 March 2005:

    Modified features:
    (*) A new mode, Progressive path tracing has been added to the light cache. See the tutorial for a discussion.

    Bug fixes:
    (*) Crashes with dynamic geometry (VRayProxy, VRayFur, displacement etc), especially on dual hyper-threading machines.
    (*) Glass with the Affect shadows option on could cause splotches with VRayLights.
    (*) Skylight portals could hang with the light cache.
    (*) Mapped IORs in the VRayMtl greater than 1.0 didn't work.
    (*) The VRay VFB didn't overwrite files when the resolution of the existing file is different from the VFB resolution.
    (*) Small memory leak for each rendered image (4-16Kb) removed.
    (*) Meshes with 0 faces and 0 vertices could cause problems in Dynamic geometry mode.
    (*) Increasing photon or light cache subdivs above 1100 did not have any visible effect.
    (*) Crashes when the 3dsmax resolution is different from the VRay one and saving to file is required.
    (*) Irradiance map very slow with motion blur and subdiv surfaces.

    http://www.vrayrender.com/slogin/

    Best regadrs,
    Vlado
    I only act like I know everything, Rogers.

  • #2
    Hehe, I'm the first

    Muchas gracias!
    Stefan Kubicek
    www.keyvis.at

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    • #3
      And coming in at a very distant second

      Thanks Team

      Comment


      • #4
        That's a nice supprize for the weekend Going to test PPT-mode right away
        You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

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        • #5
          Well maybe i am the first Who thanked Vlado and the team for this nice release.


          unbiasssseeeeeeeeeeeed is sloooooooooooooow.

          Tom

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          • #6
            Indeed. I'm delightfully surprised that this was included in a point release for free.

            Thank you very much Vlado & the whole VRay team.

            Jeff
            - Jeff Patton -
            http://jeffpatton.net/

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            • #7
              thanks!
              LunarStudio Architectural Renderings
              HDRSource HDR & sIBL Libraries
              Lunarlog - LunarStudio and HDRSource Blog

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              • #8
                cheers Vlado!

                I installed 14 about 30 mins ago

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                • #9
                  i´m at home now and not in the office...unfortunenately i can´t test the new version now. question: can we use the new light cache method (unbiased) with DR ?

                  Comment


                  • #10
                    Nice work Vlado.

                    It looks the PPT works with DR...I heading into work in a little while to check on some things...I'll test it unless I hear otherwise.
                    Best regards,

                    Corey Rubadue
                    Director

                    Chaos Group

                    Comment


                    • #11
                      ...thanks a lot for the new version, it rocks...!
                      hey, but you forgot the color mapping 'gamma correct' in the roadmap...
                      what's the meaning of this feature?

                      best regards
                      themaxxer
                      Pixelschmiede GmbH
                      www.pixelschmiede.ch

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                      • #12
                        hey, but you forgot the color mapping 'gamma correct' in the roadmap...
                        what's the meaning of this feature?
                        I think that refers to the request of Rob from digital dimension. http://www.chaoticdimension.com/foru...ic.php?t=10854
                        So practically it is linear, only it adjust your screenview.
                        You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.

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                        • #13
                          unbiased progressive path tracing?
                          looks like a maxwell rendering mode. nice.
                          it doesn't seem to work with DR though.
                          Marc Lorenz
                          ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
                          www.marclorenz.com
                          www.facebook.com/marclorenzvisualization

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                          • #14
                            Does unbiased mean that given the same amount of time the result will always be the same?
                            Eric Boer
                            Dev

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                            • #15
                              Unbiased rather means

                              each pixel gets renderd on its own, no tricks at al that could raly speed up.

                              but for this perfect computed images if you wait enoug long as with maxwell

                              hmm can be saved and used for i-map afterwords.


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