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V-Ray Next Update 1 hotfix 1 available for download (Next 1.1)

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  • V-Ray Next Update 1 hotfix 1 available for download (Next 1.1)

    V-Ray Next Update 1 hotfix 1 is now available for download from our website. Here are some highlights:
    • We've improved the stability of the Viewport IPR (don't forget to update your 3ds max as well)
    • The new Consistent lighting elements are now implemented in V-Ray GPU, so expect differences when comparing to the previous releases. They should compose properly and predictably.
    • New grid size controls are added to the VRayVolumeGrid in case you want to use it without a cache. It's very convenient for making textured environment fogs with V-Ray GPU (and very fast to render).
    Full change log:

    Modified features:
    (*) V-Ray: Reduce messages about invalid bump normals;
    (*) V-Ray IPR: Do not calculate render elements (except denoiser) for viewport IPR;
    (*) V-Ray GPU: Consistent lighting render elements;
    (*) VRayFastSSS2: Hide "single scatter"'s Raytraced (refractive) and Raytraced (solid) modes when V-Ray GPU is current renderer as they are incompatible;
    (*) VRayProxy: Alembic meshes exported from Phoenix for 3ds Max 2019 can now be rendered with motion blur;
    (*) VRayVolumeGrid: Add empty grid size and resolution options to the user interface;
    (*) VRayVolumeGrid: Optimize volumetric rendering when Smoke Opacity is modulated by a texture;

    Bug fixes:
    (*) V-Ray: Artifacts in alpha channel with many transparent objects;
    (*) V-Ray: Incorrect lighting elements on matte objects when "Consistent lighting elements" option is enabled;
    (*) V-Ray: Lighting elements are not propagated through refractions with consistent lighting elements enabled;
    (*) V-Ray: Lighting from VRayLightMtl with direct illumination is missing in consistent render elements output;
    (*) V-Ray IPR: Crash with VRayProxy when switching rendering between viewport and VFB;
    (*) V-Ray IPR: Unhiding by category is not updated;
    (*) V-Ray IPR: Viewport IPR option is missing in non-English 3ds Max instances;
    (*) V-Ray GPU: Alembic VRayProxy copies randomly disappear (since 4.10.01);
    (*) V-Ray GPU: Artifacts with matte and Adaptive Dome light;
    (*) V-Ray GPU: Crash when rendering animation sequence with DR and animated lights;
    (*) V-Ray GPU: Crash when stopping viewport IPR during compiling kernels phase;
    (*) V-Ray GPU: Gradient Ramp stops working when moving the time slider in V-Ray GPU IPR with motion blur;
    (*) V-Ray GPU: Production rendering of a sequence with deleted particle source for VRayInstancer returns error (since 4.10.01);
    (*) V-Ray GPU: VRayProxy updating animation stops when its Object ID is changed during IPR (since 4.10.01);
    (*) VRayFur: Animated parameters are not exported;
    (*) VRayFur: Wrong placement with selected faces in .vrscenes;
    (*) VRayLight: Some spinners in the UI for disabled properties;
    (*) VRayMDL: Materials with material.ior that depends on a material parameter crash in V-Ray GPU IPR;
    (*) VRayOptionRE: Crash to desktop when render element is placed last in the list;
    (*) VRayPluginNode: Crash to desktop with VRayPluginNodeMtl in 3ds Max 2013 (since 4.10.01);
    (*) VRayScannedMtl: Different buckets in VRayDiffuseFilter and VRayReflection from DR hosts;
    (*) VRayVolumeGrid: The warning about DR and local paths is still appearing even when there is no volume grid in the scene;
    (*) ply2vrmesh.exe: The -velocityAttrName parameter does not work for Alembic input files;
    Last edited by matanov; 18-12-2018, 05:02 AM.
    If it was that easy, it would have already been done

    Peter Matanov
    Chaos

  • #2
    Hmm...CPU IPR seems slower than before ?...will continue testing

    Comment


    • #3
      Can i use viewport IPR with 3ds max design 2014?
      i cannot find the option...
      Best regards,
      Jackie Teh
      --

      3ds max design 2023, V-Ray 6, Update 2.1 [6.20.06 build 00000]
      AMD Threadripper 1950X @3.40 GHz | 64GB RAM | Nvidia RTX 3070 ti
      Website: https://www.sporadicstudio.com
      Email: info@sporadicstudio.com
      YouTube: https://www.youtube.com/c/SporadicStudio

      Comment


      • #4
        The Viewport IPR works only in versions of 3ds Max 2017/2018/2019.
        If it was that easy, it would have already been done

        Peter Matanov
        Chaos

        Comment


        • #5
          When you say don't forget to update your 3ds Max as well, which update are you referring to? I'm using 2018 but its been a while since I've seen an update.

          Comment


          • #6
            All of them. We had crash reports with the Viewport IPR, which where resolved with 3ds max updates (people were still using the vanilla versions = no updates). Update 3 for Max 2019 was recently released so more or less this was a reminder for it.
            If it was that easy, it would have already been done

            Peter Matanov
            Chaos

            Comment

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