V-Ray Next Update 1 hotfix 1 is now available for download from our website. Here are some highlights:
Modified features:
(*) V-Ray: Reduce messages about invalid bump normals;
(*) V-Ray IPR: Do not calculate render elements (except denoiser) for viewport IPR;
(*) V-Ray GPU: Consistent lighting render elements;
(*) VRayFastSSS2: Hide "single scatter"'s Raytraced (refractive) and Raytraced (solid) modes when V-Ray GPU is current renderer as they are incompatible;
(*) VRayProxy: Alembic meshes exported from Phoenix for 3ds Max 2019 can now be rendered with motion blur;
(*) VRayVolumeGrid: Add empty grid size and resolution options to the user interface;
(*) VRayVolumeGrid: Optimize volumetric rendering when Smoke Opacity is modulated by a texture;
Bug fixes:
(*) V-Ray: Artifacts in alpha channel with many transparent objects;
(*) V-Ray: Incorrect lighting elements on matte objects when "Consistent lighting elements" option is enabled;
(*) V-Ray: Lighting elements are not propagated through refractions with consistent lighting elements enabled;
(*) V-Ray: Lighting from VRayLightMtl with direct illumination is missing in consistent render elements output;
(*) V-Ray IPR: Crash with VRayProxy when switching rendering between viewport and VFB;
(*) V-Ray IPR: Unhiding by category is not updated;
(*) V-Ray IPR: Viewport IPR option is missing in non-English 3ds Max instances;
(*) V-Ray GPU: Alembic VRayProxy copies randomly disappear (since 4.10.01);
(*) V-Ray GPU: Artifacts with matte and Adaptive Dome light;
(*) V-Ray GPU: Crash when rendering animation sequence with DR and animated lights;
(*) V-Ray GPU: Crash when stopping viewport IPR during compiling kernels phase;
(*) V-Ray GPU: Gradient Ramp stops working when moving the time slider in V-Ray GPU IPR with motion blur;
(*) V-Ray GPU: Production rendering of a sequence with deleted particle source for VRayInstancer returns error (since 4.10.01);
(*) V-Ray GPU: VRayProxy updating animation stops when its Object ID is changed during IPR (since 4.10.01);
(*) VRayFur: Animated parameters are not exported;
(*) VRayFur: Wrong placement with selected faces in .vrscenes;
(*) VRayLight: Some spinners in the UI for disabled properties;
(*) VRayMDL: Materials with material.ior that depends on a material parameter crash in V-Ray GPU IPR;
(*) VRayOptionRE: Crash to desktop when render element is placed last in the list;
(*) VRayPluginNode: Crash to desktop with VRayPluginNodeMtl in 3ds Max 2013 (since 4.10.01);
(*) VRayScannedMtl: Different buckets in VRayDiffuseFilter and VRayReflection from DR hosts;
(*) VRayVolumeGrid: The warning about DR and local paths is still appearing even when there is no volume grid in the scene;
(*) ply2vrmesh.exe: The -velocityAttrName parameter does not work for Alembic input files;
- We've improved the stability of the Viewport IPR (don't forget to update your 3ds max as well)
- The new Consistent lighting elements are now implemented in V-Ray GPU, so expect differences when comparing to the previous releases. They should compose properly and predictably.
- New grid size controls are added to the VRayVolumeGrid in case you want to use it without a cache. It's very convenient for making textured environment fogs with V-Ray GPU (and very fast to render).
Modified features:
(*) V-Ray: Reduce messages about invalid bump normals;
(*) V-Ray IPR: Do not calculate render elements (except denoiser) for viewport IPR;
(*) V-Ray GPU: Consistent lighting render elements;
(*) VRayFastSSS2: Hide "single scatter"'s Raytraced (refractive) and Raytraced (solid) modes when V-Ray GPU is current renderer as they are incompatible;
(*) VRayProxy: Alembic meshes exported from Phoenix for 3ds Max 2019 can now be rendered with motion blur;
(*) VRayVolumeGrid: Add empty grid size and resolution options to the user interface;
(*) VRayVolumeGrid: Optimize volumetric rendering when Smoke Opacity is modulated by a texture;
Bug fixes:
(*) V-Ray: Artifacts in alpha channel with many transparent objects;
(*) V-Ray: Incorrect lighting elements on matte objects when "Consistent lighting elements" option is enabled;
(*) V-Ray: Lighting elements are not propagated through refractions with consistent lighting elements enabled;
(*) V-Ray: Lighting from VRayLightMtl with direct illumination is missing in consistent render elements output;
(*) V-Ray IPR: Crash with VRayProxy when switching rendering between viewport and VFB;
(*) V-Ray IPR: Unhiding by category is not updated;
(*) V-Ray IPR: Viewport IPR option is missing in non-English 3ds Max instances;
(*) V-Ray GPU: Alembic VRayProxy copies randomly disappear (since 4.10.01);
(*) V-Ray GPU: Artifacts with matte and Adaptive Dome light;
(*) V-Ray GPU: Crash when rendering animation sequence with DR and animated lights;
(*) V-Ray GPU: Crash when stopping viewport IPR during compiling kernels phase;
(*) V-Ray GPU: Gradient Ramp stops working when moving the time slider in V-Ray GPU IPR with motion blur;
(*) V-Ray GPU: Production rendering of a sequence with deleted particle source for VRayInstancer returns error (since 4.10.01);
(*) V-Ray GPU: VRayProxy updating animation stops when its Object ID is changed during IPR (since 4.10.01);
(*) VRayFur: Animated parameters are not exported;
(*) VRayFur: Wrong placement with selected faces in .vrscenes;
(*) VRayLight: Some spinners in the UI for disabled properties;
(*) VRayMDL: Materials with material.ior that depends on a material parameter crash in V-Ray GPU IPR;
(*) VRayOptionRE: Crash to desktop when render element is placed last in the list;
(*) VRayPluginNode: Crash to desktop with VRayPluginNodeMtl in 3ds Max 2013 (since 4.10.01);
(*) VRayScannedMtl: Different buckets in VRayDiffuseFilter and VRayReflection from DR hosts;
(*) VRayVolumeGrid: The warning about DR and local paths is still appearing even when there is no volume grid in the scene;
(*) ply2vrmesh.exe: The -velocityAttrName parameter does not work for Alembic input files;
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