V-Ray Next Update 2 hotfix 1 is now available for download from our website.
Full change log:
New features:
(*) VRayEdgesTex: Add mapped multiplier to control the rounded corners' radius;
Modified features:
(*) V-Ray: Add a warning when there are Render Elements with filtering off and Progressive Sampler;
(*) V-Ray: Avoid saving the "Shademap export" helper channel to image files;
(*) V-Ray: Render Raytrace material as black to avoid interfering with shading;
(*) VRayOSL: Increase width of the string widgets;
(*) VRaySamplerInfo: Add tangent and bitangent modes in object space;
(*) VRayVolumeGrid: Copy-paste support for render gradients and curves;
(*) VFB: Revert the VFB zoom modificator to Shift+Ctrl+LMB/RMB;
Bug fixes:
(*) V-Ray: Artifacts with VRayEnvironmentFog and Adaptive dome light;
(*) V-Ray: Debug shading in Viewport IPR MaxScript error on 3ds Max2017;
(*) V-Ray: Debug shading in Viewport IPR menus produce error after V-Ray is uninstalled;
(*) V-Ray: EXR images are saved as "incomplete" (since 4.20.00);
(*) V-Ray: Incorrect name of the green channel of Cryptomatte elements when using EXR DWA compression;
(*) V-Ray: Memory tracking reports wrong month number on the timestamps;
(*) V-Ray: Rendering a specific scene with disc lights produces incorrect results on the second render;
(*) V-Ray: Spurious skipping of a subframe when rendering using PresenZ camera and DR;
(*) V-Ray: Using "File" > "New" > "Keep objects and hierarchy" may cause a crash if the scene has VRayHDRI maps;
(*) V-Ray IPR: Attempting to stop rendering may freeze 3ds Max;
(*) V-Ray IPR: Changes to displacement maps are not updated (since 4.20.00);
(*) V-Ray IPR: Crash if the scene is modified while V-Ray is preparing objects;
(*) V-Ray IPR: Crash when copying objects with Override material;
(*) V-Ray IPR: Crash when creating new objects while V-Ray is preparing geometry;
(*) V-Ray IPR: Crash when rendering with CoronaMtl;
(*) V-Ray IPR: Crash with 3D displacement with "Keep continuity" enabled if the scene is modified while V-Ray is preparing objects;
(*) V-Ray GPU: Crash with adaptive lights with more than 110 000 lights;
(*) V-Ray IPR: Creation of dome light from the V-Ray toolbar is not correctly detected;
(*) V-Ray IPR: Deleting a dome light is not reflected;
(*) V-Ray IPR: Inconsistent lighting when rotating dome light;
(*) V-Ray IPR: Incorrect direct illumination of VRayLightMtl;
(*) V-Ray IPR: Lights with animated multiplier don't update;
(*) V-Ray IPR: Moving an instance of a displaced object during rendering may cause a crash;
(*) V-Ray IPR: Unhandled exception when exporting a .vrmesh file during rendering;
(*) V-Ray GPU: Closing the VFB while exporting nodes crashes 3ds Max;
(*) V-Ray GPU: Crash when rendering VRayInstancer with many particles and VRayVolumeGrid;
(*) V-Ray GPU: Crash when sliding the timeline during IPR and then stop rendering;
(*) V-Ray GPU: Crash with light cache when mesh acceleration types in MB segment's ends are different;
(*) V-Ray GPU: Every 10-th UV tile (e.g. 1010, 1020, 1030) is not rendered;
(*) V-Ray GPU: Incorrect light cache retrace amount in some cases;
(*) V-Ray GPU: Incorrectly strong bump effect with normal maps and VRayAlSurfaceMtl;
(*) V-Ray GPU: Rounded corners аrе not rendered with Bucket sampler in scenes with no direct lighting;
(*) V-Ray GPU: Vertical FOV with spherical panoramic camera is ignored unless a 360 degree horizontal FOV override is used;
(*) V-Ray GPU: VRayALSurfaceMtl with rounded edges render wrong;
(*) V-Ray GPU: VRayALSurfaceMtl's SSS is darker in the areas reflecting objects with VRayFastSSS2;
(*) V-Ray Cloud: Color Correction texmap is rendered wrong with 32-bit images;
(*) V-Ray Cloud: Difference in render with VRayEdgesTex in the VRayMtl displacement slot;
(*) VRayHairMtl: Does not compose correctly when the "consistent lighting elements" option is enabled;
(*) VRayOSL: Dropdown parameters reset when refocusing the node in the Slate Material Editor;
(*) VRayOSL: Tooltips for shader parameters are displayed in the wrong places;
(*) VRayPluginNode: MtlRoundEdges plugin is not working in "Convex only" and "Concave only";
(*) VRayPluginNode: Renders different than V-Ray Standalone in bump slots;
(*) VRayPluginNode: Scenes saved with blacklisted plugins should still open correctly;
(*) VRayToonMtl: Don't bake gamma into the gradients of VRayToonMtl;
(*) VRayToonMtl: Export to .vrscene;
(*) VRayVolumeGrid: Brighter results in VRayLighting render element with Consistent lighting elements turned on;
(*) VRayVolumeGrid: Crash with caches over 2.1 billion voxels with Volume Light Cache;
(*) VFB: Crash when loading a 3ds Max scene from the history;
(*) VFB: Dock history option causes IPR restart;
(*) VFB: The tooltip for the debug shading is wrong;
Full change log:
New features:
(*) VRayEdgesTex: Add mapped multiplier to control the rounded corners' radius;
Modified features:
(*) V-Ray: Add a warning when there are Render Elements with filtering off and Progressive Sampler;
(*) V-Ray: Avoid saving the "Shademap export" helper channel to image files;
(*) V-Ray: Render Raytrace material as black to avoid interfering with shading;
(*) VRayOSL: Increase width of the string widgets;
(*) VRaySamplerInfo: Add tangent and bitangent modes in object space;
(*) VRayVolumeGrid: Copy-paste support for render gradients and curves;
(*) VFB: Revert the VFB zoom modificator to Shift+Ctrl+LMB/RMB;
Bug fixes:
(*) V-Ray: Artifacts with VRayEnvironmentFog and Adaptive dome light;
(*) V-Ray: Debug shading in Viewport IPR MaxScript error on 3ds Max2017;
(*) V-Ray: Debug shading in Viewport IPR menus produce error after V-Ray is uninstalled;
(*) V-Ray: EXR images are saved as "incomplete" (since 4.20.00);
(*) V-Ray: Incorrect name of the green channel of Cryptomatte elements when using EXR DWA compression;
(*) V-Ray: Memory tracking reports wrong month number on the timestamps;
(*) V-Ray: Rendering a specific scene with disc lights produces incorrect results on the second render;
(*) V-Ray: Spurious skipping of a subframe when rendering using PresenZ camera and DR;
(*) V-Ray: Using "File" > "New" > "Keep objects and hierarchy" may cause a crash if the scene has VRayHDRI maps;
(*) V-Ray IPR: Attempting to stop rendering may freeze 3ds Max;
(*) V-Ray IPR: Changes to displacement maps are not updated (since 4.20.00);
(*) V-Ray IPR: Crash if the scene is modified while V-Ray is preparing objects;
(*) V-Ray IPR: Crash when copying objects with Override material;
(*) V-Ray IPR: Crash when creating new objects while V-Ray is preparing geometry;
(*) V-Ray IPR: Crash when rendering with CoronaMtl;
(*) V-Ray IPR: Crash with 3D displacement with "Keep continuity" enabled if the scene is modified while V-Ray is preparing objects;
(*) V-Ray GPU: Crash with adaptive lights with more than 110 000 lights;
(*) V-Ray IPR: Creation of dome light from the V-Ray toolbar is not correctly detected;
(*) V-Ray IPR: Deleting a dome light is not reflected;
(*) V-Ray IPR: Inconsistent lighting when rotating dome light;
(*) V-Ray IPR: Incorrect direct illumination of VRayLightMtl;
(*) V-Ray IPR: Lights with animated multiplier don't update;
(*) V-Ray IPR: Moving an instance of a displaced object during rendering may cause a crash;
(*) V-Ray IPR: Unhandled exception when exporting a .vrmesh file during rendering;
(*) V-Ray GPU: Closing the VFB while exporting nodes crashes 3ds Max;
(*) V-Ray GPU: Crash when rendering VRayInstancer with many particles and VRayVolumeGrid;
(*) V-Ray GPU: Crash when sliding the timeline during IPR and then stop rendering;
(*) V-Ray GPU: Crash with light cache when mesh acceleration types in MB segment's ends are different;
(*) V-Ray GPU: Every 10-th UV tile (e.g. 1010, 1020, 1030) is not rendered;
(*) V-Ray GPU: Incorrect light cache retrace amount in some cases;
(*) V-Ray GPU: Incorrectly strong bump effect with normal maps and VRayAlSurfaceMtl;
(*) V-Ray GPU: Rounded corners аrе not rendered with Bucket sampler in scenes with no direct lighting;
(*) V-Ray GPU: Vertical FOV with spherical panoramic camera is ignored unless a 360 degree horizontal FOV override is used;
(*) V-Ray GPU: VRayALSurfaceMtl with rounded edges render wrong;
(*) V-Ray GPU: VRayALSurfaceMtl's SSS is darker in the areas reflecting objects with VRayFastSSS2;
(*) V-Ray Cloud: Color Correction texmap is rendered wrong with 32-bit images;
(*) V-Ray Cloud: Difference in render with VRayEdgesTex in the VRayMtl displacement slot;
(*) VRayHairMtl: Does not compose correctly when the "consistent lighting elements" option is enabled;
(*) VRayOSL: Dropdown parameters reset when refocusing the node in the Slate Material Editor;
(*) VRayOSL: Tooltips for shader parameters are displayed in the wrong places;
(*) VRayPluginNode: MtlRoundEdges plugin is not working in "Convex only" and "Concave only";
(*) VRayPluginNode: Renders different than V-Ray Standalone in bump slots;
(*) VRayPluginNode: Scenes saved with blacklisted plugins should still open correctly;
(*) VRayToonMtl: Don't bake gamma into the gradients of VRayToonMtl;
(*) VRayToonMtl: Export to .vrscene;
(*) VRayVolumeGrid: Brighter results in VRayLighting render element with Consistent lighting elements turned on;
(*) VRayVolumeGrid: Crash with caches over 2.1 billion voxels with Volume Light Cache;
(*) VFB: Crash when loading a 3ds Max scene from the history;
(*) VFB: Dock history option causes IPR restart;
(*) VFB: The tooltip for the debug shading is wrong;
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