Originally posted by super gnu
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Originally posted by Vizioen View Post
It's funny you've "excused" the name of the VrayHDRI map a few times before, and I've yet to find a person in the office that uses VrayHDRI for anything else than .hdr or .exr files for lighting, even though I've been almost preaching the use of a VrayHDRI due to it's better filtering among other things. I don't know why but somehow because of the name (I think it's psychological) they fail to use it instead of the standard max bitmap.
On the topic of the update: Thank you Chaos for your hard work. Although I feel a bit left in the cold, and I don't want to sound ungrateful or arrogant but I feel like there's nothing groundbreaking coming to Vray in terms of achieving better faster results visually for me, speaking as a digital artist, in the last year or 2.
I'm not sure but I feel there's a lot of features that could really speed up our creation workflow by a lot and I know (or hope) it's being worked on but it's just soooo hard to wait
VFB 2.0 (lightmix,...)
Stochastic Texturing
Fixing Bump
UVW Randomization with a map
Material Override 'preserve' option
Better material preview (together with the material library even)
Better color mapping options
To only name a few of the wishes of this community (well at least the ones that post here), I'm sure you're tired of reading these by now
Anyhow thanks again for the update!
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(*) VFB: Enable setting of the render region via MAXScript outside the default resolution before rendering;
What is "default resolution"? Currently set rendering resolution?
Last edited by flat; 19-11-2019, 11:08 PM.
OakCorp Japan - Yuji Yamauchi
oakcorp.net
v-ray.jp
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(*) VRayALSurfaceMtl: SSS is not computed for materials seen through glossy refraction;
(*) VRayStochasticFlakesMtl: Stochastic flakes are not visible through glossy refraction;
Or is it not calculated to reduce rendering time?
OakCorp Japan - Yuji Yamauchi
oakcorp.net
v-ray.jp
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Originally posted by flat View Post
Is this a Bug Fix?
Or is it not calculated to reduce rendering time?
If it was that easy, it would have already been done
Peter Matanov
Chaos
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Thank you for the awesome work you put into this update guys, really appreciate everything that goes into it.
Unfortunately I just tested out the RTX integration on a quick test scene and it actually added 2 minutes and 20 seconds, running on a 2080ti with the new drivers. Ill test it out on more scenes I have and hopefully this isnt replicated.
Cheers
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Thanks for the update. Why no video on your Youtube channel showcasing the new update? Usually you post such videos. It would be great to see what's new and improved at a glance.Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7 Hotfix 1
AMD Ryzen 9 9950X 16-core
96GB DDR5
GeForce RTX 3090 24GB + GPU Driver 566.14
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Originally posted by Alex_M View PostThanks for the update. Why no video on your Youtube channel showcasing the new update? Usually you post such videos. It would be great to see what's new and improved at a glance.Last edited by matanov; 20-11-2019, 08:41 AM.If it was that easy, it would have already been done
Peter Matanov
Chaos
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Thanks. Maybe I'll just install it and try it out.Aleksandar Mitov
www.renarvisuals.com
office@renarvisuals.com
3ds Max 2023.2.2 + Vray 7 Hotfix 1
AMD Ryzen 9 9950X 16-core
96GB DDR5
GeForce RTX 3090 24GB + GPU Driver 566.14
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Originally posted by yeoldewolfe View PostThank you for the awesome work you put into this update guys, really appreciate everything that goes into it.
Unfortunately I just tested out the RTX integration on a quick test scene and it actually added 2 minutes and 20 seconds, running on a 2080ti with the new drivers. Ill test it out on more scenes I have and hopefully this isnt replicated.
Cheers
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Originally posted by rudolfb View Post
I have unfortunately experienced the same with an rtx 2080 testing progressive and bucket... but still really nice work on fixing everything else.If it was that easy, it would have already been done
Peter Matanov
Chaos
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Our KristinIvanova was reminding me that our excellent docs team has already prepared a page to better showcase the new filtering mode.
Go here for all the juicy details.Lele
Trouble Stirrer in RnD @ Chaos
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emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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Originally posted by yeoldewolfe View PostThank you for the awesome work you put into this update guys, really appreciate everything that goes into it.
Unfortunately I just tested out the RTX integration on a quick test scene and it actually added 2 minutes and 20 seconds, running on a 2080ti with the new drivers. Ill test it out on more scenes I have and hopefully this isnt replicated.
Cheers
in my test scenes there have been a massive speed boost with RTX on
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