Build 1.47.02 - 11 May 2005:
Modified features:
* VRayProxy objects are now treated as bitmaps so that they can be exported along with the rest of the scene.
* If the Secondary rays bias is 0.0 in texture baking mode, VRay will automatically adjust this to 0.001 to avoid errors.
Extended features:
* New parameter Anisotropy added to the DOF parameters. This allows the stretching of the bokeh effect horizontally or vertically.
* Added a hidden parameter system_vrayLog_ccToDebugger to allow redirecting the VRay log to the 3dsmax log file.
* Added a hidden parameter system_vrayLog_numThreads for manual control of the number of rendering threads.
* Added a new parameter Blur GI to the Irradiance map parameters with the purpose of reducing flickering of GI in animations with moving objects.
Bug fixes:
* Hair in 3dsmax 7.5 in buffer mode did not render in camera views.
* Complex materials (Blend, Shellac) and the falloff map with shadow/light mode did not work in path tracing mode.
* Highlights were not computed in the Progressive path tracing Mode of the Light cache.
* Zooming and panning in the 3dsmax VFB could crash 3dsmax.
* Multi/sub materials with some shader types could render with wrong brightness.
* Interpolated glossy reflections didn't work with Multi/sub material.
* Crashes with displacement and motion blur when the displacement map used Object XYZ mapping.
* Crashes during building the irradiance map with Overlapped Look-up mode when Interp. samples not divisible by 4.
* When the Override mtl button is clicked, the Material Browse dialog is opened twice in 3dsmax7.
* In track view, the parameter names for VRayDisplacementMod were wrong.
* The Hilbert curve generator crashed if the region size is larger than the rendered region.
* Rare crashes with dynamic geometry (displacement etc) when it needed to be unloaded from memory.
* Objects with Visible to camera off were visible in the z-buffer.
* Spots with back-facing UVW triangles in texture baking mode.
* Planar from object XYZ mapping mode did not work with motion blur enabled.
* The Ward BRDF in the VRayMtl could cause red dots in the scene.
* Missing UVW coordinates could cause splotches in the scene.
* The VRayHDRI map with Angular Mapping type could produce invalid colors.
* Crashes with subdivision/displacement when they were applied to both moving and static objects in a scene with motion blur on.
* The texture channel for anisotropy was not working.
* When Switch to saved map is on, VRay switched to From file Mode even when GI is off.
Modified features:
* VRayProxy objects are now treated as bitmaps so that they can be exported along with the rest of the scene.
* If the Secondary rays bias is 0.0 in texture baking mode, VRay will automatically adjust this to 0.001 to avoid errors.
Extended features:
* New parameter Anisotropy added to the DOF parameters. This allows the stretching of the bokeh effect horizontally or vertically.
* Added a hidden parameter system_vrayLog_ccToDebugger to allow redirecting the VRay log to the 3dsmax log file.
* Added a hidden parameter system_vrayLog_numThreads for manual control of the number of rendering threads.
* Added a new parameter Blur GI to the Irradiance map parameters with the purpose of reducing flickering of GI in animations with moving objects.
Bug fixes:
* Hair in 3dsmax 7.5 in buffer mode did not render in camera views.
* Complex materials (Blend, Shellac) and the falloff map with shadow/light mode did not work in path tracing mode.
* Highlights were not computed in the Progressive path tracing Mode of the Light cache.
* Zooming and panning in the 3dsmax VFB could crash 3dsmax.
* Multi/sub materials with some shader types could render with wrong brightness.
* Interpolated glossy reflections didn't work with Multi/sub material.
* Crashes with displacement and motion blur when the displacement map used Object XYZ mapping.
* Crashes during building the irradiance map with Overlapped Look-up mode when Interp. samples not divisible by 4.
* When the Override mtl button is clicked, the Material Browse dialog is opened twice in 3dsmax7.
* In track view, the parameter names for VRayDisplacementMod were wrong.
* The Hilbert curve generator crashed if the region size is larger than the rendered region.
* Rare crashes with dynamic geometry (displacement etc) when it needed to be unloaded from memory.
* Objects with Visible to camera off were visible in the z-buffer.
* Spots with back-facing UVW triangles in texture baking mode.
* Planar from object XYZ mapping mode did not work with motion blur enabled.
* The Ward BRDF in the VRayMtl could cause red dots in the scene.
* Missing UVW coordinates could cause splotches in the scene.
* The VRayHDRI map with Angular Mapping type could produce invalid colors.
* Crashes with subdivision/displacement when they were applied to both moving and static objects in a scene with motion blur on.
* The texture channel for anisotropy was not working.
* When Switch to saved map is on, VRay switched to From file Mode even when GI is off.
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