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V-Ray 5, update 1 - now available!

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  • V-Ray 5, update 1 - now available!

    Hey guys,

    V-Ray 5, update 1 is now available for download from our website.



    New key features:

    Masking in VFB - you can now use any of V-Ray's masking render elements - Cryptomatte, MultiMatte and Object/ Render/ Material IDs- to select and fine-tune parts of your render. Mind that masks can be added only on color corrections and folders.

    Additive Dome Lights - proper additive lighting from Dome lights. Perfect for multiple environments in a single render controlled in Light Mix.

    Progressive caustics (WIP) - easier to set up, without the need for pre-calculated photon maps. There are some limitations like no support for DR and Bucket sampler. Please check the docs for more information.

    Chaos Cosmos - Chaos Cosmos content library is a large collection of high-quality, render-ready 3D assets that quickly add believable entourage to your interior or exterior scene. With native V-Ray materials, they are easy to customize with the 3ds Max Material Editor.

    Advanced material override - The new material override option preserves a scene's original opacity, bump, refraction and self-illumination, giving you even more creative control. (we already have a request for reflections preserve as well, so it will come later)

    Improved V-Ray Material in viewport - Representations of V-Ray materials in 3ds Max viewports are now closer to the final render, giving you a better idea of how your results will look. (if something doesn't look as expected, please check how the Physical Materials behave, because we are limited by Max viewport)

    New V-Ray Material translucency modes - Create true translucent materials with the updated V-Ray Material. Now with built-in volumetric subsurface scattering, it’s easier than ever to render realistic skin, plastic, wax, and more. (not supported in V-Ray GPU yet, support coming in Update 2 probably)
    Legacy modes will still work for old scenes, but for new ones you'll see only the new modes.

    Аuto-translation of Physical Materials - Autodesk's Physical Materials are auto-translated to V-Ray materials without additional conversions. (limited to Max only, Standalone / V-Ray GPU / Chaos Cloud support will come later)

    Light Cache calculated on the GPU (WIP) - no more differences between the LC pass and the V-Ray GPU renderer, faster as well. V-Ray GPU IPR can now work with LC for consistent results between IPR and Production.


    A tiny reminder that we read the Wishlist section almost every day. Please use the sticky threads on top, they help us to prioritize your requests a lot

    I've highlighted some other interesting additions the deserve attention from the release notes:

    Build 5.10.00Official Release, Update 1 Date 23 Feb, 2021

    New features

    V-Ray
    • Progressive caustics mode;
    V-Ray GPU
    • Light cache calculated on GPU;
    • Add support for blending the sun with the horizon with the Improved sky model;
    New VFB
    • Layers masking based on Cryptomatte, integer and color render elements data;
    • Add stamp layer support;
    • Custom White Balance support for color picker and tint;
    • Support for animated sequences for Background layer using <frameNum> tag;
    • Add an option to bake the RGB primaries conversion;
    • Add horizontal/vertical offset for Background layer;
    • History render settings loading and comparing;
    • Image Info for the history images;
    • Save color corrections to a LUT file;
    Chaos Cosmos
    • Add support for Chaos Cosmos assets within 3ds Max;
    VRayMtl
    • New translucency modes for based on VRayScatterVolume;
    VRayAO
    • Add a render element for ambient occlusion;
    VRayBackToBeauty
    • A render element that expands to the render elements needed for back to beauty compositing;
    VRayCoat/VRaySheen
    • Render elements for compositing with VRayMtl's Coat and Sheen layers;
    VRayDenoiser/vdenoise.exe
    • Integrate the Intel Open Image Denoiser; (great alternative for those that don't have NVIDIA GPUs)

    VRayInstancer
    • Support for Thinking Particles as source;
    VRayLight
    • Add support for additive dome lights;
    • Add "Occlude other lights" option;
    .vrscene exporter
    • Export all camera objects to vrscene; (a great opportunity for Cloud users)
    • Add options to archive and compress scenes with their assets;
    V-Ray Camera Lister
    • Add a lister tool to manage scene cameras; (there are some issues in the current implementation)
    V-Ray Material Library browser
    • Add a tool for adding custom materials to the local library;

    Modified features

    V-Ray
    • Improve VRayMtl's representation in the viewport;
    • Option to render the Physical Material as VRayMtl;
    • Preserve opacity, bump and refraction with Override material;
    V-Ray GPU
    • Rounded corners support with Out-Of-Core geometry
    • Support for VRayDirt and VRayCurvature with Out-Of-Core geometry
    • Support for VRayFastSSS2 with Out-Of-Core geometry
    • Support for VRayALSurfaceMtl with Out-Of-Core geometry
    • Support for VRayClipper with Out-Of-Core geometry
    • Add support for normal maps in world space
    V-Ray GPU/Chaos Cloud
    • Support for Forest Color's Tint mapped by a texture;
    • Support for tyFlow instances rendering;
    VRayCryptoMatte
    • Support for Multi/Sub-object materials;


    Last edited by matanov; 08-03-2021, 07:45 AM.
    If it was that easy, it would have already been done

    Peter Matanov
    Chaos

  • #2
    Hi everyone,

    We had to fix a critical crash with Forest Pro so the new builds are on the download section of our website.

    The fixes are as follows:
    (*) V-Ray: Crash rendering scene with ForestPro 7 (regression);
    (*) VRayProxy: Creating a new VRayProxy with "preview from file" uses the default cube for viewport selection;
    (*) .vrscene exporter: Exporting .vrscene zip or folder to existing one merges the assets in instead of overriding them;
    (*) .vrscene exporter: Archive as ZIP is greyed out if we open another scene to export;

    And a hotfix release with other issues is in the works in the following weeks.

    Best regards,
    Alexander
    Alexander Kazandzhiev
    V-Ray for 3ds Max developer

    Comment


    • #3
      Hi all,

      There is a new update uploaded with these fixes:
      (*) V-Ray: Error building Embree voxel tree when "Conserve memory" is enabled in certain scenes;
      (*) V-Ray IPR: Render does not match VRayPhysicalCamera's Tilt & Shift settings after update;
      (*) VRayProxy: Proxies with animated Alembic file does not show animation in the viewport;

      Best regards,
      Alexander
      Alexander Kazandzhiev
      V-Ray for 3ds Max developer

      Comment

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