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A few things to note about that renderman thing. First off, renderman can even come close to the raytracing and GI abilities of MR let alone Vray. Next, this is a highly limited version of renderman as you don't have access to slim or any custom shaders. The renderman for maya has nothing to do with MTOR (maya to renderman). I am a big renderman user and enjoy it a great deal. The renderman for maya is just giving people a taste of the look of renderman without the power.
Is it base on the 1.093.X or 1.47.X or the latest 1.5 (with SSS,physic sun/sky,...)
Don't expect it to be a match for V-Ray for 3dsmax at this stage; although the two versions share the same vray.dll and the same core engine (that of the 1.47.xx versions), the Maya connection is nowhere near as complete as that for 3dsmax. This is partly due to the fact that we cannot use the standard Maya shaders (materials, textures etc) and those have to be emulated by V-Ray specific counterparts. Otherwise, most of the V-Ray features like GI engines, DOF, motion blur, antialiasing etc. are supported in exactly the same way as in 3dsmax.
I think vray for maya will benefit 3dsmax-to-Maya pipelines too. Although i´m a max user, i´ve struggled with the issue to convert max scenes to maya for my fellow maya user to render, but all materials and nice render thingies were lost. Now, I expect it to be a big step in collaboration between studios, eliminating a lot of the hassles we had to face in the past and softening -to some extent- the fights about what software we should use...The answer is: use whatever u want, because the well-known vray is at the end of the chain to help u get the job done!
vlado, why it is not possible to support mayas textures/shaders?
imo mayas textures are very powerful...without them............
You should perhaps ask the Alias development team who made it impossible All current renderers for Maya duplicate all of the shaders and lights to their internal equivalents (mental ray, turtle, renderman for maya).
Could this problem be overcome now Autodesk owns Maya? They may "open" up Maya textures/shaders making the third party renderers more able to use them!? I guess this is a request all users/developers of Maya should be asking of Autodesk and Alias(currently). I'm not a Maya user, but I hope this happens for all you Maya users as this would be alot better than your current situation!
i guess max just has an easier SDK. actually if you look at it max has the most plugins
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MSN addresses are not for newbies or warez users to contact the pros and bug them with
stupid questions the forum can answer.
da elf, you are correct. From the early times, max was open to 3rd party plugins but maya was not, and up until version 3 or 4 they gave out the sdk source codes to every one. But, maya is a more complicated software internally then max, having built in panit effects, dynamics, cloth, and so on from early versions, make intergration of a new system much harder.
Non the less, I get emails from all of my maya friends telling me vray for maya is out! they are all exited as the long years of mental ray opression are coming to an end
Has anyone heard back on weather they were accepted into the vRay for Maya beta program yet? I am wondering if it's just taking time or if I have not been accepted.
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