That's exactly what I thought trick!
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wow. looks like scripted material wrappers..like the egz materials?
i agree it's stupid. but many people were crying for this.
previously popular applications like lightscape, artlantis etc. always worked with material templates, instead of abstract, flexible shaders. the concept of building your own shader seems to be difficult to understand.
after all a house is just a bunch of boxes and extruded shapes...i think many archviz professionals have no clue about 3dsmax, they just import their autocad data, assign materials and render away.Marc Lorenz
___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___ ___
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Originally posted by plastic_wow. looks like scripted material wrappers..like the egz materials?
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Yep, we created these materials. Our company, Simian, was contracted by VisMasters to develop them.
The idea is the same as with the egzVRayMaterials, except these are more advanced. All the parameters you would need to adjust, like glossiness, reflection strength and IOR etc. are still fully adjustable, so they are not locked to one look. The materials are designed to have good defaults and presets, have an uncluttered UI with only the necessary controls, and thus be time saving in production. We designed them around what we ourselves needed, and are using them in productions right now. If you are a VRay power user these materials might not be as attractive, but I wouldn't go as far as call them stupid.
As for the price, I won't comment on that, since we developed the materials as contract work and are not selling them ourselves.Torgeir Holm | www.netronfilm.com
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Great work Torgier.
Is there any chance of adding a feature to save the material presets so they appear in the pull down?
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Originally posted by jacksc02Great work Torgier.
Is there any chance of adding a feature to save the material presets so they appear in the pull down?
This is something we are considering for a point release. It is doable, but we wanted to focus on the main features for the first release.Torgeir Holm | www.netronfilm.com
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cool. I will play with it some more to see if I can think of some more things for it.
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Originally posted by trickCan you tell me what is the difference between the Wood and Linoleum shader ?Torgeir Holm | www.netronfilm.com
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Originally posted by egz...These are very similar materials since both Wood and Linoelum need the same parameters, the difference is in the default settings, the presets and the included textures.
In other words: when using the same texture and the same parameters, both shaders give the same output ? Do both shaders have the same controllers ? What's the resolution of the supplied textures ? Are both Backburner and distributed rendering supported ?
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Don't get me wrong, it is great that this is being done, but this is in fact such basic functionality that it shoud be part of the application rather than a plugin. What happens when you update Vray? You will probably need to wait for an update, no?You can contact StudioGijs for 3D visualization and 3D modeling related services and on-site training.
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Originally posted by rpc212So does this mean no more egz materials or further development of those that you released?Torgeir Holm | www.netronfilm.com
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Originally posted by GijsDon't get me wrong, it is great that this is being done, but this is in fact such basic functionality that it shoud be part of the application rather than a plugin. What happens when you update Vray? You will probably need to wait for an update, no?
There should be no reason to wait for an update with new VRay versions as it will be compatible unless the VRay material parameters change, and changing them could break old scenes, so it is not likely.Torgeir Holm | www.netronfilm.com
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