Hello,
V-Ray 2.0 Beta 2 is now available from our site. The changelog is as follows:
Modified features:
(*) Added ability to store the raw bloom and glare results from VRayLensEffects to separate render elements (with V-Ray VFB only);
(*) VRayLensEffects now works properly with any color mapping type (with V-Ray VFB only);
(*) V-Ray now uses auto number of light cache passes when it is specified as zero;
(*) Copying an image to the clipboard from the V-Rag VFB now preserves sRGB color correction;
(*) Added camera/reflection/refraction/shadow/GI visibility options for VRayEnvironmentFog;
Bug fixes:
(*) VRayDistanceTex was broken;
(*) The "Compensate exposure" options in VRayAmbientLight, VRayLightMtl and VRaySphereFade did not work with the VRayExposureControl;
(*) Fixed dark results with VRayExposureControl in certain cases;
(*) Dispersion did not work with bump mapping;
(*) Irradiance map filename and auto save filename edit boxes did not get updated when changing the filename through MaxScript;
(*) The "Browse" button for the "Split render channels" parameter did not remember the file name;
(*) VRayMetaSL texture did not filter shader bitmaps;
(*) Caustics "Map file name" and "Map auto save file name" static boxes now truncate the front of the file name if too long;
(*) Ambient occlusion was calculated even if GI was disabled;
(*) .vrlens files are now declared to the Asset Tracker and also for missing files check;
(*) VRayLights that only affect reflections were slow to render;
(*) "Use light shape" option in VRayIES was causing shadow issues with excluded objects;
(*) Panning the VFB with the middle mouse button and the comparison line enabled did not refresh the comparison properly;
(*) The shade map in the VRayStereoscopic helper did not work with render elements;
(*) The stereo hepler shade map did not work properly with the VRayExposureControl;
(*) V-Ray RT CPU: VRayLightMtl material was always double-sided;
(*) V-Ray RT: VRayExposureControl was not working in the ActiveShade window;
Beta 3 is expected at the end of next week.
Best regards,
Vlado
V-Ray 2.0 Beta 2 is now available from our site. The changelog is as follows:
Modified features:
(*) Added ability to store the raw bloom and glare results from VRayLensEffects to separate render elements (with V-Ray VFB only);
(*) VRayLensEffects now works properly with any color mapping type (with V-Ray VFB only);
(*) V-Ray now uses auto number of light cache passes when it is specified as zero;
(*) Copying an image to the clipboard from the V-Rag VFB now preserves sRGB color correction;
(*) Added camera/reflection/refraction/shadow/GI visibility options for VRayEnvironmentFog;
Bug fixes:
(*) VRayDistanceTex was broken;
(*) The "Compensate exposure" options in VRayAmbientLight, VRayLightMtl and VRaySphereFade did not work with the VRayExposureControl;
(*) Fixed dark results with VRayExposureControl in certain cases;
(*) Dispersion did not work with bump mapping;
(*) Irradiance map filename and auto save filename edit boxes did not get updated when changing the filename through MaxScript;
(*) The "Browse" button for the "Split render channels" parameter did not remember the file name;
(*) VRayMetaSL texture did not filter shader bitmaps;
(*) Caustics "Map file name" and "Map auto save file name" static boxes now truncate the front of the file name if too long;
(*) Ambient occlusion was calculated even if GI was disabled;
(*) .vrlens files are now declared to the Asset Tracker and also for missing files check;
(*) VRayLights that only affect reflections were slow to render;
(*) "Use light shape" option in VRayIES was causing shadow issues with excluded objects;
(*) Panning the VFB with the middle mouse button and the comparison line enabled did not refresh the comparison properly;
(*) The shade map in the VRayStereoscopic helper did not work with render elements;
(*) The stereo hepler shade map did not work properly with the VRayExposureControl;
(*) V-Ray RT CPU: VRayLightMtl material was always double-sided;
(*) V-Ray RT: VRayExposureControl was not working in the ActiveShade window;
Beta 3 is expected at the end of next week.
Best regards,
Vlado
Comment