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V-Ray 2.0 Beta 2 available

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  • V-Ray 2.0 Beta 2 available

    Hello,

    V-Ray 2.0 Beta 2 is now available from our site. The changelog is as follows:

    Modified features:
    (*) Added ability to store the raw bloom and glare results from VRayLensEffects to separate render elements (with V-Ray VFB only);
    (*) VRayLensEffects now works properly with any color mapping type (with V-Ray VFB only);
    (*) V-Ray now uses auto number of light cache passes when it is specified as zero;
    (*) Copying an image to the clipboard from the V-Rag VFB now preserves sRGB color correction;
    (*) Added camera/reflection/refraction/shadow/GI visibility options for VRayEnvironmentFog;

    Bug fixes:
    (*) VRayDistanceTex was broken;
    (*) The "Compensate exposure" options in VRayAmbientLight, VRayLightMtl and VRaySphereFade did not work with the VRayExposureControl;
    (*) Fixed dark results with VRayExposureControl in certain cases;
    (*) Dispersion did not work with bump mapping;
    (*) Irradiance map filename and auto save filename edit boxes did not get updated when changing the filename through MaxScript;
    (*) The "Browse" button for the "Split render channels" parameter did not remember the file name;
    (*) VRayMetaSL texture did not filter shader bitmaps;
    (*) Caustics "Map file name" and "Map auto save file name" static boxes now truncate the front of the file name if too long;
    (*) Ambient occlusion was calculated even if GI was disabled;
    (*) .vrlens files are now declared to the Asset Tracker and also for missing files check;
    (*) VRayLights that only affect reflections were slow to render;
    (*) "Use light shape" option in VRayIES was causing shadow issues with excluded objects;
    (*) Panning the VFB with the middle mouse button and the comparison line enabled did not refresh the comparison properly;
    (*) The shade map in the VRayStereoscopic helper did not work with render elements;
    (*) The stereo hepler shade map did not work properly with the VRayExposureControl;
    (*) V-Ray RT CPU: VRayLightMtl material was always double-sided;
    (*) V-Ray RT: VRayExposureControl was not working in the ActiveShade window;

    Beta 3 is expected at the end of next week.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

  • #2
    The date and filename is still the same ass BETA 1 on the download page?
    So then can we just download the same file from the list and it will be the new BETA 2 or what?
    Kind Regards,
    Morne

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    • #3
      The files are with the same name and they are the correct ones; the date is now changed too. So you can just download the same file.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

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      • #4
        Vray dirt and both the SSS materials seem to be missing in the beta, or am I not looking in the right place anymore
        www.billa1.com

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        • #5
          They are there; you might have to look into the V-Ray category in the materials/maps browser.

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

          Comment


          • #6
            Originally posted by vlado View Post
            They are there; you might have to look into the V-Ray category in the materials/maps browser.

            Best regards,
            Vlado

            Yeah im an idiot. I looked again and saw them after I posted. I apologize Vlado

            -B
            www.billa1.com

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            • #7
              (*) Copying an image to the clipboard from the V-Rag VFB now preserves sRGB color correction;

              V-Rag...... great typo!
              Chris Jackson
              Shiftmedia
              www.shiftmedia.sydney

              Comment


              • #8
                Hi Vlado,

                Do you plan to introduce some change in the SDK between these betas and the final VRay 2.0 release ?

                We like to release a non beta version of our plugins for VRay 2.0, as soon as the final libraries is available.
                Carlos Quintero
                iToo Software
                www.itoosoft.com

                Comment


                • #9
                  After Beta 3, there shouldn't be any SDK breaks.

                  Best regards,
                  Vlado
                  I only act like I know everything, Rogers.

                  Comment


                  • #10
                    Ok, Thanks Vlado.
                    Carlos Quintero
                    iToo Software
                    www.itoosoft.com

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