Hello,
The final builds of V-Ray 2.0 are now available from the download section on our website. The changelog since Beta 3 is below. We hope that you will find the new version useful!
I would also like to thank those who participated in the beta phases for V-Ray 2.0 and V-Ray RT for their valuable feedback!
Build 2.00.01 official (6 December 2010)
changelog since Beta 3
==============
Modified features:
(*) Added caustic subdivs for standard lights to the V-Ray light lister;
(*) The "directional" parameter for rectangle VRayLights is now repmapped to a more usable range;
(*) Ability to choose texture interpolation in VRayHDRI;
(*) V-Ray RT: Progress bar update when V-Ray RT is used as production renderer;
(*) V-Ray RT: Added support for alpha channel;
(*) Ability to adjust render passes and bounces for VRayBPTracer;
(*) VRayMetaSL material is removed for the time being; it will be added in an udpate;
Bug fixes:
(*) V-Ray RT GPU: Fixed slow performance with the 260.99 nVidia drivers and multiple GPUs;
(*) vrimg2exr did not work correctly with the -channel option and large images;
(*) Faceting with subdivision displacement;
(*) Rectangle VRayLights flipped along one of the axes did not render the correct side;
(*) VRayLights reflects black when "Base glossiness" of the VRayCarPaintMtl is set to 1;
(*) VRayBPTracer did not work with multi/sub materials;
(*) .vrimg files were not opened correctly with File > View image file;
(*) Many fixes for the VRayBPTracer;
Best regards,
Vlado
The final builds of V-Ray 2.0 are now available from the download section on our website. The changelog since Beta 3 is below. We hope that you will find the new version useful!
I would also like to thank those who participated in the beta phases for V-Ray 2.0 and V-Ray RT for their valuable feedback!
Build 2.00.01 official (6 December 2010)
changelog since Beta 3
==============
Modified features:
(*) Added caustic subdivs for standard lights to the V-Ray light lister;
(*) The "directional" parameter for rectangle VRayLights is now repmapped to a more usable range;
(*) Ability to choose texture interpolation in VRayHDRI;
(*) V-Ray RT: Progress bar update when V-Ray RT is used as production renderer;
(*) V-Ray RT: Added support for alpha channel;
(*) Ability to adjust render passes and bounces for VRayBPTracer;
(*) VRayMetaSL material is removed for the time being; it will be added in an udpate;
Bug fixes:
(*) V-Ray RT GPU: Fixed slow performance with the 260.99 nVidia drivers and multiple GPUs;
(*) vrimg2exr did not work correctly with the -channel option and large images;
(*) Faceting with subdivision displacement;
(*) Rectangle VRayLights flipped along one of the axes did not render the correct side;
(*) VRayLights reflects black when "Base glossiness" of the VRayCarPaintMtl is set to 1;
(*) VRayBPTracer did not work with multi/sub materials;
(*) .vrimg files were not opened correctly with File > View image file;
(*) Many fixes for the VRayBPTracer;
Best regards,
Vlado
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