Hi all,
Finally got our new web site up and running. Please be patient if there are still any problems. If there is anything that you consider as 'not-working' please report to vray@chaosgroup.com
New 1.09.03K build is there as well. It is available as Advanced, Basic, DEMO, FREE versions for max 6.0beta,5.x,4.x,3.1 and viz 3.x,4.x platforms
Enjoy.
pm
-----------------------
(*) Fixed a bug with Precalc'd overlapped irradiance map lookup type that could cause crashes.
(*) Better bump mapping with the irradiance map.
(*) Some compression added to the irradiance map; as a result the size of the irradiance map in memory and on disk is about 50% smaller at the price of slightly longer render times and somewhat reduced precision (not noticeable in most cases).
(*) The prepasses will not add detail to the irradiance map for more than the specified Max rate when using the Incremental add mode. Until now, rendering successive frames could add more and more detail in some areas, leading to very large irradiance maps.
(*) Added parameters to the Global switches rollout to control raytracing of transparencies. Until now those were hard-coded; occasionally however they need to be changed (for example with lots of overlapping transparent planes).
(*) Added a parameter to the Global switches rollout to skip the rendering of the final image and to compute only the irradiance/photon maps. This option is useful to speed up calculating irradiance maps for fly-through animations.
Finally got our new web site up and running. Please be patient if there are still any problems. If there is anything that you consider as 'not-working' please report to vray@chaosgroup.com
New 1.09.03K build is there as well. It is available as Advanced, Basic, DEMO, FREE versions for max 6.0beta,5.x,4.x,3.1 and viz 3.x,4.x platforms
Enjoy.
pm
-----------------------
(*) Fixed a bug with Precalc'd overlapped irradiance map lookup type that could cause crashes.
(*) Better bump mapping with the irradiance map.
(*) Some compression added to the irradiance map; as a result the size of the irradiance map in memory and on disk is about 50% smaller at the price of slightly longer render times and somewhat reduced precision (not noticeable in most cases).
(*) The prepasses will not add detail to the irradiance map for more than the specified Max rate when using the Incremental add mode. Until now, rendering successive frames could add more and more detail in some areas, leading to very large irradiance maps.
(*) Added parameters to the Global switches rollout to control raytracing of transparencies. Until now those were hard-coded; occasionally however they need to be changed (for example with lots of overlapping transparent planes).
(*) Added a parameter to the Global switches rollout to skip the rendering of the final image and to compute only the irradiance/photon maps. This option is useful to speed up calculating irradiance maps for fly-through animations.
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