I know it's been a while since I've posted on this thread, or here at all, but thought I would add to it today. I'm by myself since my freakin' coworkers are all at siggraph and I'm rendering a quick test.
Has anyone seen the new mental ray features?
One in particular snagged my attention quickly.
Check out the video of those features if you want.
It was the feature that "rounds" edges. It doesn't really, but rather bends the normals at a set distance from an edge within a given angle. You can turn that on per material. It adds no geometry so the render time (other than antialiasing) is basically not effected. And in some cases is faster because less antialiasing is needed if it's not an outside edge.
The only other feature that really impressed me was speed.
I think they still don't have the glossy U and V seperate working yet.
Is there a way to do that in Vray by the way? Anistropy didn't seem to affect the reflections. I'll have to play with it again later.
Really helps for things like stainless.
Has anyone seen the new mental ray features?
One in particular snagged my attention quickly.
Check out the video of those features if you want.
It was the feature that "rounds" edges. It doesn't really, but rather bends the normals at a set distance from an edge within a given angle. You can turn that on per material. It adds no geometry so the render time (other than antialiasing) is basically not effected. And in some cases is faster because less antialiasing is needed if it's not an outside edge.
The only other feature that really impressed me was speed.
I think they still don't have the glossy U and V seperate working yet.
Is there a way to do that in Vray by the way? Anistropy didn't seem to affect the reflections. I'll have to play with it again later.
Really helps for things like stainless.
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