ROBOT chooses Discreet 3ds max and Chaos Group V-Ray renderer for cinematic opening sequence in CAPCOM’s Onimusha 3.
Ryuichi Yagi, Director of CG at Shirogumi - "Another strength and level of excellence for 3ds max software is that you have the liberty of choosing from different renderers depending on the style of animation you are creating. For this project, after we tried several renderers to create photo realistic images, we chose V-Ray(http://www.vrayrender.com) rendering solution from Chaos Group ( http://www.chaosgroup.com ) . It can render displacement quickly, produce beautiful motion blurs, and represent photo-realistic highlights...".
An interview with the Shirogumi staff will be posted soon.
Ryuichi Yagi, Director of CG at Shirogumi - "Another strength and level of excellence for 3ds max software is that you have the liberty of choosing from different renderers depending on the style of animation you are creating. For this project, after we tried several renderers to create photo realistic images, we chose V-Ray(http://www.vrayrender.com) rendering solution from Chaos Group ( http://www.chaosgroup.com ) . It can render displacement quickly, produce beautiful motion blurs, and represent photo-realistic highlights...".
An interview with the Shirogumi staff will be posted soon.
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