actually geometry hair isnt that bad ive done it alot. i guess the best trick would be to render the hair by itself and comp it in later
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ROBOT chose Chaos Group's V-Ray renderer for Onimusha 3
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Hi DaElf,
yes we did many tests with the "composting", but most of them delivered junk, since the motion blur from Software A,B or C is different than from VRay - either was hair behind the object (both speed ans position) or in front of it.. by the very thick hair of Onimusha Character I am wondering about the CPUs and RAM they have had there)))
best regards
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New interview with Ikuo Nishii, Technical Supervisor at Robot for the 'Onimusha 3' cinematics...
http://www.3dyanimacion.com/entrevis...nimusha3eng001
--Jon
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