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  • V-Ray 3.00.05

    Hi guys,

    We've uploaded a new build, 3.00.05 on the web site; it should finally fix completely the issue of V-Ray getting stuck during GI calculations.

    In case you are wondering about builds for 3ds Max 2015, we already have them and will upload them within a month; they are already available in the nightly builds, both for V-Ray 2.x and 3.x but we would still like to test with the official 3ds Max release before uploading.

    The changelog for 3.00.05 since the first official update is as follows.

    Build 3.00.05 (official)
    ==============

    Bug fixes:
    (*) Fixed more cases of stuck buckets with GI;
    (*) Wrong render results when using camera DOF and motion blur at the same time;
    (*) VRayPhysicalCamera: Fixed camera creation unhides hidden lights;

    Build 3.00.04 (official) (3 March 2014)
    ==============

    Modifed features:
    (*) VFB: The lens effects sliders position can be set by mouse click;

    Bug fixes:
    (*) Fixed stuck buckets due to long GI paths in certain cases;
    (*) Fixed stuck buckets with dynamic geometry with mixed static and motion-blurred geometry;
    (*) Fixed NaN pixels in certain cases with Noise texture used as displacement map on a large plane;
    (*) Fixed NaN pixels when a bump texture returned a NaN normal;
    (*) Updated DLL version numbers;
    (*) Improved motion blur raycast accelerator for fast rotating objects;
    (*) Fixed rare crashes when preparing scenes with many mesh lights;
    (*) VRayOrnatrixMod and VRayHairFarmMod: Fixed different dynamic tessellation with and without motion blur;
    (*) VRayPhysicalCamera: LENS files were not auto-transferred for DR;
    (*) VFB: Apply inverse gamma correction when loading an image with 8-bit colors;
    (*) VFB: Color balance and HSL corrections were applied after display corrections like sRGB instead of before;
    (*) VFB: Fixed crash with curve color correction when there were NaN pixels in the image;
    (*) VFB: Color balance correction could produce strange results with HDR colors;
    (*) VFB: Fixed crash with deep output in certain situations;
    (*) VFB: Fixed global presets loading the sRGB/ICC button state;
    (*) VFB: Fixed a crash when loading image after 3ds Max reset;
    (*) VFB: Lens effects were applied twice when changing the Mode and Type settings;
    (*) VFB: Lens effects were not applied on images loaded from the VFB history;
    (*) VRayHairMtl: Fixed cut-off look of the material in the Material Editor;
    (*) Render mask: Further improvements with multithreading;
    (*) Render mask: Disabled GI preview to prevent artifacts along the selection borders;
    (*) VRayClipper: Fixed unexpected behavior when linked to other objects;
    (*) VRayMap: Artifacts with environment override in the texture;
    (*) V-Ray RT CPU: Phoenix FD did not update in mesher mode when changing frames;
    (*) V-Ray RT CPU: Stereo mode did not work correctly;
    (*) V-Ray RT GPU: Crash when trying to render an object with GLSL material;
    (*) V-Ray RT GPU: Fixed bump mapping with Fresnel reflections;
    (*) V-Ray RT GPU: Fixed bump mapping with tiled texture;

    Build 3.00.03 (official) (17 February 2014)
    ==============

    Bug fixes:
    (*) Render mask: Improved performance with threads number scaling;
    (*) Fixed slower rendering of scenes with dynamic meshes on many-core machines compared to V-Ray 2.4;
    (*) Fixed updating of texmap buttons on some V-Ray texmaps when connecting them in slate material editor;
    (*) Fixed crash when rendering with 3ds Max frame buffer, V-Ray Stereoscopic's "Adjust resolution" enabled and DR;
    (*) Fixed crash with the "Previous render" option in the render settings when render elements were enabled;
    (*) Fixed issue where the "Check for missing maps" option was breaking the animation export for particle systems;
    (*) Fixed NaN pixels in certain cases when a 3ds Max Bitmap is used as a spherical environment;
    (*) Fixed long irradiance map calculation times in specific cases with matte objects and "Retrace" light cache option enabled;
    (*) VRayUserColor/VRayUserScalar: User properties for standalone plugin were not read correctly;
    (*) VRayVrmatMtl: Fixed crash in the VRMat editor in certain builds when previewing materials in the editor;
    (*) VRayLightMtl: A helper meshlight was not created in the same layer as the object's when "Direct illumination" was on;
    (*) VRayObjectSelect: Fixed displaying of include/exclude lists editor on vrayVFB check/uncheck;
    (*) V-Ray RT: Fixed issue where rendering particle systems was breaking the rendering of motion blur;
    (*) V-Ray RT: VRayHDRI was not working as bump map;
    (*) V-Ray RT GPU: Fixed crash in V-Ray standalone when moving dynamic geometry with motion enabled;
    (*) V-Ray RT GPU: Fixed artifacts in area lights;

    Build 3.00.02 (official) (07 February 2014)
    ==============

    Modifed features:
    (*) vrimg2exr: increase the default buffer size to 100 MB to speed up conversions;

    Bug fixes:
    (*) Installer: Fixed previous installation license settings acquisition, local license was assumed always;
    (*) Render mask: Fixed rendering with DR;
    (*) "V-Ray VFB" quad menu command was not showing the VFB in ActiveShade mode;
    (*) V-Ray: Fixed handling of tiled textures with mip-map levels that fit into one tile as produced by txmake;
    (*) V-Ray: Fixed rare crash when cancelling a render with tiled textures;
    (*) V-Ray: The render region height parameter was not always updated correctly when locked to the width;
    (*) VRayHDRI: Fixed slower reading of OpenEXR files compared to previous V-Ray versions;
    (*) VRayHDRI: Fixed a crash with PSD textures with all layers hidden;
    (*) VRayMtlWrapper: Fixed crash when a Multi/Sub-Object material is used as a base material;
    (*) VRayBPTracer: Fixed rendering of camera motion blur;
    (*) VRayGLSLMtl/VRayGLSLTex: Fixed crash with "discard" statement when using uniform global variables;
    (*) VRayOSLMtl/VRayOSLTex: Reverted to OSL 1.3 as some input parameters were not updated properly;
    (*) VRayLightSelect: Fixed erroneously disabled Remove button when more than one VRayLightSelect render elements were present;
    (*) VRayFakeFresnel: Moved to the V-Ray category for textures;
    (*) VRayProxy: Fixed proxy selection in viewport, objects behind were selected instead;
    (*) V-Ray RT: Fixed rendering of animated materials attached to Multi/Sub-Object material;
    (*) V-Ray RT GPU: Fixed incorrect mapping of baked procedural textures;
    (*) V-Ray RT GPU: VRayDirt in VRayExtraTex render element did not render properly.
    (*) imapviewer: Reduced the number of messages that are printed to the standard output when merging large irradiance map files;

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

  • #2
    looks like scenes made in 3.00.01 to .03 are not loading in .04 or .05
    I have popup "was created in older version ... DMC sampler ..."
    if I confirm the popup all vray settings are default

    in .05 i miss progressive + vrimg bugfix
    __________________________________
    - moste powerfull Render farm in world -
    RebusFarm --> 1450 nodes ! --> 2.900 CPU !! --> 20.000 cores !!!
    just 2,9 to 1.2 cent per GHZ hour --> www.rebusfarm.net

    Comment


    • #3
      Originally posted by QuakeMarine1 View Post
      looks like scenes made in 3.00.01 to .03 are not loading in .04 or .05 I have popup "was created in older version ... DMC sampler ..."
      if I confirm the popup all vray settings are default
      Works fine for me...

      in .05 i miss progressive + vrimg bugfix
      No, it's not in there yet. Will try to squeeze it into the next update.

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

      Comment


      • #4
        scene was made by cracked .01 beta so it eplains the messes

        but sorry to be a pest
        I have troubbles with .vrimg
        a scene made in .03 render fine in .03
        but in .04 or .05 and I get no .vrimg

        attached the scene and render cmd/scripts
        I do so since vray 1.5 and it worked all time
        I find no reason why it suddenly fail on .04++ so I assume its a bug in vray

        www.rebusfarm.net/downloads/dr-vray-bug.rar
        205mb
        can you confirm ?
        __________________________________
        - moste powerfull Render farm in world -
        RebusFarm --> 1450 nodes ! --> 2.900 CPU !! --> 20.000 cores !!!
        just 2,9 to 1.2 cent per GHZ hour --> www.rebusfarm.net

        Comment


        • #5
          Thanks for the scene; downloading now.

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

          Comment


          • #6
            I can reproduce the problem; will be fixed. In the meantime, turn off the "Generate preview" option and it will be fine.

            Best regards,
            Vlado
            I only act like I know everything, Rogers.

            Comment


            • #7
              i know its a silly question but when do you update ?
              or better how do i know ? via 3.00.06? or update the just released .05 installers ?

              (progress vrimg ... !!!! :-p)
              __________________________________
              - moste powerfull Render farm in world -
              RebusFarm --> 1450 nodes ! --> 2.900 CPU !! --> 20.000 cores !!!
              just 2,9 to 1.2 cent per GHZ hour --> www.rebusfarm.net

              Comment


              • #8
                Originally posted by QuakeMarine1 View Post
                i know its a silly question but when do you update ? or better how do i know ? via 3.00.06? or update the just released .05 installers ?(progress vrimg ... !!!! :-p)
                It will be fixed in 3.00.06 in a couple of weeks along with the 2015 releases, but if you need the fix sooner, please email me to vlado@chaosgroup.com

                Best regards,
                Vlado
                I only act like I know everything, Rogers.

                Comment


                • #9
                  When it will be available for max 2015? Autodesks just started selling.
                  AMD TR 7980X, 256GB DDR5, GeForce RTX 4090 24GB, Win 11 Pro
                  ---------------------------
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                  jiri.matys@gmail.com
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                  Comment


                  • #10
                    Originally posted by Jiri.Matys View Post
                    When it will be available for max 2015? Autodesks just started selling.
                    Within a month - we still need to test with the final 2015 release to make sure there are no surprises. I can get you a build sooner than that if you are interested to test it out - you can email me to vlado@chaosgroup.com for that.

                    Best regards,
                    Vlado
                    I only act like I know everything, Rogers.

                    Comment


                    • #11
                      Hello,

                      any update on a release for max 2015 ?

                      thanks

                      Comment


                      • #12
                        No, there's nothing new here; the official builds should be out by the end of the next week and if you need a build now, you can email me to vlado@chaosgroup.com

                        Best regards,
                        Vlado
                        I only act like I know everything, Rogers.

                        Comment


                        • #13
                          What's new and fixed in 3.00.06? I just downloaded it.

                          __________________________________________
                          www.strob.net

                          Explosion & smoke I did with PhoenixFD
                          Little Antman
                          See Iron Baby and other of my models on Turbosquid!
                          Some RnD involving PhoenixFD

                          Comment


                          • #14
                            Is it actually available yet? I have to check tomorrow when I get to work, but if it is there should also be a changelog.

                            Comment


                            • #15
                              We can see the changelog only after we install it. But I would like to see it before installing...

                              __________________________________________
                              www.strob.net

                              Explosion & smoke I did with PhoenixFD
                              Little Antman
                              See Iron Baby and other of my models on Turbosquid!
                              Some RnD involving PhoenixFD

                              Comment

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