Hi guys,
We've uploaded a new build, 3.00.05 on the web site; it should finally fix completely the issue of V-Ray getting stuck during GI calculations.
In case you are wondering about builds for 3ds Max 2015, we already have them and will upload them within a month; they are already available in the nightly builds, both for V-Ray 2.x and 3.x but we would still like to test with the official 3ds Max release before uploading.
The changelog for 3.00.05 since the first official update is as follows.
Build 3.00.05 (official)
==============
Bug fixes:
(*) Fixed more cases of stuck buckets with GI;
(*) Wrong render results when using camera DOF and motion blur at the same time;
(*) VRayPhysicalCamera: Fixed camera creation unhides hidden lights;
Build 3.00.04 (official) (3 March 2014)
==============
Modifed features:
(*) VFB: The lens effects sliders position can be set by mouse click;
Bug fixes:
(*) Fixed stuck buckets due to long GI paths in certain cases;
(*) Fixed stuck buckets with dynamic geometry with mixed static and motion-blurred geometry;
(*) Fixed NaN pixels in certain cases with Noise texture used as displacement map on a large plane;
(*) Fixed NaN pixels when a bump texture returned a NaN normal;
(*) Updated DLL version numbers;
(*) Improved motion blur raycast accelerator for fast rotating objects;
(*) Fixed rare crashes when preparing scenes with many mesh lights;
(*) VRayOrnatrixMod and VRayHairFarmMod: Fixed different dynamic tessellation with and without motion blur;
(*) VRayPhysicalCamera: LENS files were not auto-transferred for DR;
(*) VFB: Apply inverse gamma correction when loading an image with 8-bit colors;
(*) VFB: Color balance and HSL corrections were applied after display corrections like sRGB instead of before;
(*) VFB: Fixed crash with curve color correction when there were NaN pixels in the image;
(*) VFB: Color balance correction could produce strange results with HDR colors;
(*) VFB: Fixed crash with deep output in certain situations;
(*) VFB: Fixed global presets loading the sRGB/ICC button state;
(*) VFB: Fixed a crash when loading image after 3ds Max reset;
(*) VFB: Lens effects were applied twice when changing the Mode and Type settings;
(*) VFB: Lens effects were not applied on images loaded from the VFB history;
(*) VRayHairMtl: Fixed cut-off look of the material in the Material Editor;
(*) Render mask: Further improvements with multithreading;
(*) Render mask: Disabled GI preview to prevent artifacts along the selection borders;
(*) VRayClipper: Fixed unexpected behavior when linked to other objects;
(*) VRayMap: Artifacts with environment override in the texture;
(*) V-Ray RT CPU: Phoenix FD did not update in mesher mode when changing frames;
(*) V-Ray RT CPU: Stereo mode did not work correctly;
(*) V-Ray RT GPU: Crash when trying to render an object with GLSL material;
(*) V-Ray RT GPU: Fixed bump mapping with Fresnel reflections;
(*) V-Ray RT GPU: Fixed bump mapping with tiled texture;
Build 3.00.03 (official) (17 February 2014)
==============
Bug fixes:
(*) Render mask: Improved performance with threads number scaling;
(*) Fixed slower rendering of scenes with dynamic meshes on many-core machines compared to V-Ray 2.4;
(*) Fixed updating of texmap buttons on some V-Ray texmaps when connecting them in slate material editor;
(*) Fixed crash when rendering with 3ds Max frame buffer, V-Ray Stereoscopic's "Adjust resolution" enabled and DR;
(*) Fixed crash with the "Previous render" option in the render settings when render elements were enabled;
(*) Fixed issue where the "Check for missing maps" option was breaking the animation export for particle systems;
(*) Fixed NaN pixels in certain cases when a 3ds Max Bitmap is used as a spherical environment;
(*) Fixed long irradiance map calculation times in specific cases with matte objects and "Retrace" light cache option enabled;
(*) VRayUserColor/VRayUserScalar: User properties for standalone plugin were not read correctly;
(*) VRayVrmatMtl: Fixed crash in the VRMat editor in certain builds when previewing materials in the editor;
(*) VRayLightMtl: A helper meshlight was not created in the same layer as the object's when "Direct illumination" was on;
(*) VRayObjectSelect: Fixed displaying of include/exclude lists editor on vrayVFB check/uncheck;
(*) V-Ray RT: Fixed issue where rendering particle systems was breaking the rendering of motion blur;
(*) V-Ray RT: VRayHDRI was not working as bump map;
(*) V-Ray RT GPU: Fixed crash in V-Ray standalone when moving dynamic geometry with motion enabled;
(*) V-Ray RT GPU: Fixed artifacts in area lights;
Build 3.00.02 (official) (07 February 2014)
==============
Modifed features:
(*) vrimg2exr: increase the default buffer size to 100 MB to speed up conversions;
Bug fixes:
(*) Installer: Fixed previous installation license settings acquisition, local license was assumed always;
(*) Render mask: Fixed rendering with DR;
(*) "V-Ray VFB" quad menu command was not showing the VFB in ActiveShade mode;
(*) V-Ray: Fixed handling of tiled textures with mip-map levels that fit into one tile as produced by txmake;
(*) V-Ray: Fixed rare crash when cancelling a render with tiled textures;
(*) V-Ray: The render region height parameter was not always updated correctly when locked to the width;
(*) VRayHDRI: Fixed slower reading of OpenEXR files compared to previous V-Ray versions;
(*) VRayHDRI: Fixed a crash with PSD textures with all layers hidden;
(*) VRayMtlWrapper: Fixed crash when a Multi/Sub-Object material is used as a base material;
(*) VRayBPTracer: Fixed rendering of camera motion blur;
(*) VRayGLSLMtl/VRayGLSLTex: Fixed crash with "discard" statement when using uniform global variables;
(*) VRayOSLMtl/VRayOSLTex: Reverted to OSL 1.3 as some input parameters were not updated properly;
(*) VRayLightSelect: Fixed erroneously disabled Remove button when more than one VRayLightSelect render elements were present;
(*) VRayFakeFresnel: Moved to the V-Ray category for textures;
(*) VRayProxy: Fixed proxy selection in viewport, objects behind were selected instead;
(*) V-Ray RT: Fixed rendering of animated materials attached to Multi/Sub-Object material;
(*) V-Ray RT GPU: Fixed incorrect mapping of baked procedural textures;
(*) V-Ray RT GPU: VRayDirt in VRayExtraTex render element did not render properly.
(*) imapviewer: Reduced the number of messages that are printed to the standard output when merging large irradiance map files;
Best regards,
Vlado
We've uploaded a new build, 3.00.05 on the web site; it should finally fix completely the issue of V-Ray getting stuck during GI calculations.
In case you are wondering about builds for 3ds Max 2015, we already have them and will upload them within a month; they are already available in the nightly builds, both for V-Ray 2.x and 3.x but we would still like to test with the official 3ds Max release before uploading.
The changelog for 3.00.05 since the first official update is as follows.
Build 3.00.05 (official)
==============
Bug fixes:
(*) Fixed more cases of stuck buckets with GI;
(*) Wrong render results when using camera DOF and motion blur at the same time;
(*) VRayPhysicalCamera: Fixed camera creation unhides hidden lights;
Build 3.00.04 (official) (3 March 2014)
==============
Modifed features:
(*) VFB: The lens effects sliders position can be set by mouse click;
Bug fixes:
(*) Fixed stuck buckets due to long GI paths in certain cases;
(*) Fixed stuck buckets with dynamic geometry with mixed static and motion-blurred geometry;
(*) Fixed NaN pixels in certain cases with Noise texture used as displacement map on a large plane;
(*) Fixed NaN pixels when a bump texture returned a NaN normal;
(*) Updated DLL version numbers;
(*) Improved motion blur raycast accelerator for fast rotating objects;
(*) Fixed rare crashes when preparing scenes with many mesh lights;
(*) VRayOrnatrixMod and VRayHairFarmMod: Fixed different dynamic tessellation with and without motion blur;
(*) VRayPhysicalCamera: LENS files were not auto-transferred for DR;
(*) VFB: Apply inverse gamma correction when loading an image with 8-bit colors;
(*) VFB: Color balance and HSL corrections were applied after display corrections like sRGB instead of before;
(*) VFB: Fixed crash with curve color correction when there were NaN pixels in the image;
(*) VFB: Color balance correction could produce strange results with HDR colors;
(*) VFB: Fixed crash with deep output in certain situations;
(*) VFB: Fixed global presets loading the sRGB/ICC button state;
(*) VFB: Fixed a crash when loading image after 3ds Max reset;
(*) VFB: Lens effects were applied twice when changing the Mode and Type settings;
(*) VFB: Lens effects were not applied on images loaded from the VFB history;
(*) VRayHairMtl: Fixed cut-off look of the material in the Material Editor;
(*) Render mask: Further improvements with multithreading;
(*) Render mask: Disabled GI preview to prevent artifacts along the selection borders;
(*) VRayClipper: Fixed unexpected behavior when linked to other objects;
(*) VRayMap: Artifacts with environment override in the texture;
(*) V-Ray RT CPU: Phoenix FD did not update in mesher mode when changing frames;
(*) V-Ray RT CPU: Stereo mode did not work correctly;
(*) V-Ray RT GPU: Crash when trying to render an object with GLSL material;
(*) V-Ray RT GPU: Fixed bump mapping with Fresnel reflections;
(*) V-Ray RT GPU: Fixed bump mapping with tiled texture;
Build 3.00.03 (official) (17 February 2014)
==============
Bug fixes:
(*) Render mask: Improved performance with threads number scaling;
(*) Fixed slower rendering of scenes with dynamic meshes on many-core machines compared to V-Ray 2.4;
(*) Fixed updating of texmap buttons on some V-Ray texmaps when connecting them in slate material editor;
(*) Fixed crash when rendering with 3ds Max frame buffer, V-Ray Stereoscopic's "Adjust resolution" enabled and DR;
(*) Fixed crash with the "Previous render" option in the render settings when render elements were enabled;
(*) Fixed issue where the "Check for missing maps" option was breaking the animation export for particle systems;
(*) Fixed NaN pixels in certain cases when a 3ds Max Bitmap is used as a spherical environment;
(*) Fixed long irradiance map calculation times in specific cases with matte objects and "Retrace" light cache option enabled;
(*) VRayUserColor/VRayUserScalar: User properties for standalone plugin were not read correctly;
(*) VRayVrmatMtl: Fixed crash in the VRMat editor in certain builds when previewing materials in the editor;
(*) VRayLightMtl: A helper meshlight was not created in the same layer as the object's when "Direct illumination" was on;
(*) VRayObjectSelect: Fixed displaying of include/exclude lists editor on vrayVFB check/uncheck;
(*) V-Ray RT: Fixed issue where rendering particle systems was breaking the rendering of motion blur;
(*) V-Ray RT: VRayHDRI was not working as bump map;
(*) V-Ray RT GPU: Fixed crash in V-Ray standalone when moving dynamic geometry with motion enabled;
(*) V-Ray RT GPU: Fixed artifacts in area lights;
Build 3.00.02 (official) (07 February 2014)
==============
Modifed features:
(*) vrimg2exr: increase the default buffer size to 100 MB to speed up conversions;
Bug fixes:
(*) Installer: Fixed previous installation license settings acquisition, local license was assumed always;
(*) Render mask: Fixed rendering with DR;
(*) "V-Ray VFB" quad menu command was not showing the VFB in ActiveShade mode;
(*) V-Ray: Fixed handling of tiled textures with mip-map levels that fit into one tile as produced by txmake;
(*) V-Ray: Fixed rare crash when cancelling a render with tiled textures;
(*) V-Ray: The render region height parameter was not always updated correctly when locked to the width;
(*) VRayHDRI: Fixed slower reading of OpenEXR files compared to previous V-Ray versions;
(*) VRayHDRI: Fixed a crash with PSD textures with all layers hidden;
(*) VRayMtlWrapper: Fixed crash when a Multi/Sub-Object material is used as a base material;
(*) VRayBPTracer: Fixed rendering of camera motion blur;
(*) VRayGLSLMtl/VRayGLSLTex: Fixed crash with "discard" statement when using uniform global variables;
(*) VRayOSLMtl/VRayOSLTex: Reverted to OSL 1.3 as some input parameters were not updated properly;
(*) VRayLightSelect: Fixed erroneously disabled Remove button when more than one VRayLightSelect render elements were present;
(*) VRayFakeFresnel: Moved to the V-Ray category for textures;
(*) VRayProxy: Fixed proxy selection in viewport, objects behind were selected instead;
(*) V-Ray RT: Fixed rendering of animated materials attached to Multi/Sub-Object material;
(*) V-Ray RT GPU: Fixed incorrect mapping of baked procedural textures;
(*) V-Ray RT GPU: VRayDirt in VRayExtraTex render element did not render properly.
(*) imapviewer: Reduced the number of messages that are printed to the standard output when merging large irradiance map files;
Best regards,
Vlado
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