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Build 3.10.03 available for download

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  • Build 3.10.03 available for download

    Hello,

    We uploaded a new build on the website, version 3.10.03. This mainly fixes an issue with the Extension 2/SP3 builds of 3ds Max 2015 on DR render servers, but it also has a few smaller fixes:

    Build 3.10.03 (official) (12 January 2015)
    ==============

    Modified features:
    (*) V-Ray RT GPU: Added support for VertexColor texture;
    (*) V-Ray RT GPU: Basic support for rendering VRayDirt texmap;
    (*) VRayMetaball: Added support for MaxScript vector color source;
    (*) VRayProxy: Force first map channel option disabled by default;
    (*) .vrmesh viewer: Added a slider controlling the point size of particles;
    (*) .vrmesh viewer: Enabled OpenGL point smoothing only when the point size is greater than 1.0;

    Bug fixes:
    (*) V-Ray: Fixed 3ds Max 2015 with Extension 2 crash on remote DR hosts;
    (*) V-Ray: Fixed hairs smooth normals rendering with V-Ray Standalone;
    (*) V-Ray: Fixed MaxScript VFB functions not working when V-Ray RT set as production renderer;
    (*) V-Ray RT: Added export of GI ambient occlusion parameters;
    (*) V-Ray RT: Fixed export of "sample lookup" Irradiance Map parameter;
    (*) V-Ray RT: Fixed not exporting the default geometry type for objects with type set to Default in the V-Ray object properties;
    (*) V-Ray RT GPU: Fixed crash when UVW coordinates are invalid;
    (*) V-Ray RT GPU: Fixed crash with refractive overlapping faces;
    (*) V-Ray RT GPU: Fixed Light Cache loading on DR hosts;
    (*) VFB: Fixed crash caused by NaN output values with Curve color correction;
    (*) VFB: Fixed wrong time stamp when loading images from history;
    (*) VRayClipper: Fixed artifacts near the edges of intersection surfaces;
    (*) VRayHDRI: Fixed "Match Bitmap Size as Closely as Possible" 3ds Max option to work for VRayHDRI with Legacy Direct3D driver;
    (*) VRayHDRI: Fixed viewport preview not working for map channels differing from 1;
    (*) V-Ray RT: Fixed crash when disc light has VRayColor for texture;
    (*) V-Ray RT: Fixed issue with multiple disc lights with different colors rendering only the color of the first light;
    (*) VRayProxy: Fixed crash with displacement when no vertex normals are present;
    (*) ply2vrmesh: Fixed conversion from Alembic particles, that was causing crash during rendering;

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

  • #2
    Thank you.
    The reported problem is fixed. (Legacy Direct3D driver)

    OakCorp Japan - Yuji Yamauchi
    oakcorp.net
    v-ray.jp

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    • #3
      Originally posted by vlado View Post
      ...
      (*) VRayProxy: Fixed crash with displacement when no vertex normals are present;
      ....
      What does it mean? I thought that VrayProxy and displacement doesn't work together??

      Comment


      • #4
        Originally posted by Mnietek2707 View Post
        What does it mean? I thought that VrayProxy and displacement doesn't work together??
        Yes that is correct. In 3DSMax displacement is not supported on VrayProxies, but in V-Ray for Maya it is supported.
        Since with version 3.x V-Ray for 3DSmax comes with V-Ray Standalone, some bugs which are already fixed in V-Ray for Maya have to be ported into Standalone version that comes with 3DSMax.
        Svetlozar Draganov | Senior Manager 3D Support | contact us
        Chaos & Enscape & Cylindo are now one!

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        • #5
          Oh boy that mean that there are now features in V-Ray for maya that we don't have in V-Ray for 3ds max???

          By the way when will you make V-Ray for Houdini?

          __________________________________________
          www.strob.net

          Explosion & smoke I did with PhoenixFD
          Little Antman
          See Iron Baby and other of my models on Turbosquid!
          Some RnD involving PhoenixFD

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          • #6
            Oh boy that mean that there are now features in V-Ray for maya that we don't have in V-Ray for 3ds max???
            This will be corrected

            By the way when will you make V-Ray for Houdini?
            Unfortunately, I'm not able to answer this question.
            Tashko Zashev | chaos.com
            Chaos Support Representative | contact us

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            • #7
              Hi Vlado
              Will this build work with max2016 ? regards J

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              • #8
                Mostly yes, but it's better to wait for a proper 2016 build.

                Best regards,
                Vlado
                I only act like I know everything, Rogers.

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