Hello,
We uploaded a new build on the website, version 3.10.03. This mainly fixes an issue with the Extension 2/SP3 builds of 3ds Max 2015 on DR render servers, but it also has a few smaller fixes:
Build 3.10.03 (official) (12 January 2015)
==============
Modified features:
(*) V-Ray RT GPU: Added support for VertexColor texture;
(*) V-Ray RT GPU: Basic support for rendering VRayDirt texmap;
(*) VRayMetaball: Added support for MaxScript vector color source;
(*) VRayProxy: Force first map channel option disabled by default;
(*) .vrmesh viewer: Added a slider controlling the point size of particles;
(*) .vrmesh viewer: Enabled OpenGL point smoothing only when the point size is greater than 1.0;
Bug fixes:
(*) V-Ray: Fixed 3ds Max 2015 with Extension 2 crash on remote DR hosts;
(*) V-Ray: Fixed hairs smooth normals rendering with V-Ray Standalone;
(*) V-Ray: Fixed MaxScript VFB functions not working when V-Ray RT set as production renderer;
(*) V-Ray RT: Added export of GI ambient occlusion parameters;
(*) V-Ray RT: Fixed export of "sample lookup" Irradiance Map parameter;
(*) V-Ray RT: Fixed not exporting the default geometry type for objects with type set to Default in the V-Ray object properties;
(*) V-Ray RT GPU: Fixed crash when UVW coordinates are invalid;
(*) V-Ray RT GPU: Fixed crash with refractive overlapping faces;
(*) V-Ray RT GPU: Fixed Light Cache loading on DR hosts;
(*) VFB: Fixed crash caused by NaN output values with Curve color correction;
(*) VFB: Fixed wrong time stamp when loading images from history;
(*) VRayClipper: Fixed artifacts near the edges of intersection surfaces;
(*) VRayHDRI: Fixed "Match Bitmap Size as Closely as Possible" 3ds Max option to work for VRayHDRI with Legacy Direct3D driver;
(*) VRayHDRI: Fixed viewport preview not working for map channels differing from 1;
(*) V-Ray RT: Fixed crash when disc light has VRayColor for texture;
(*) V-Ray RT: Fixed issue with multiple disc lights with different colors rendering only the color of the first light;
(*) VRayProxy: Fixed crash with displacement when no vertex normals are present;
(*) ply2vrmesh: Fixed conversion from Alembic particles, that was causing crash during rendering;
Best regards,
Vlado
We uploaded a new build on the website, version 3.10.03. This mainly fixes an issue with the Extension 2/SP3 builds of 3ds Max 2015 on DR render servers, but it also has a few smaller fixes:
Build 3.10.03 (official) (12 January 2015)
==============
Modified features:
(*) V-Ray RT GPU: Added support for VertexColor texture;
(*) V-Ray RT GPU: Basic support for rendering VRayDirt texmap;
(*) VRayMetaball: Added support for MaxScript vector color source;
(*) VRayProxy: Force first map channel option disabled by default;
(*) .vrmesh viewer: Added a slider controlling the point size of particles;
(*) .vrmesh viewer: Enabled OpenGL point smoothing only when the point size is greater than 1.0;
Bug fixes:
(*) V-Ray: Fixed 3ds Max 2015 with Extension 2 crash on remote DR hosts;
(*) V-Ray: Fixed hairs smooth normals rendering with V-Ray Standalone;
(*) V-Ray: Fixed MaxScript VFB functions not working when V-Ray RT set as production renderer;
(*) V-Ray RT: Added export of GI ambient occlusion parameters;
(*) V-Ray RT: Fixed export of "sample lookup" Irradiance Map parameter;
(*) V-Ray RT: Fixed not exporting the default geometry type for objects with type set to Default in the V-Ray object properties;
(*) V-Ray RT GPU: Fixed crash when UVW coordinates are invalid;
(*) V-Ray RT GPU: Fixed crash with refractive overlapping faces;
(*) V-Ray RT GPU: Fixed Light Cache loading on DR hosts;
(*) VFB: Fixed crash caused by NaN output values with Curve color correction;
(*) VFB: Fixed wrong time stamp when loading images from history;
(*) VRayClipper: Fixed artifacts near the edges of intersection surfaces;
(*) VRayHDRI: Fixed "Match Bitmap Size as Closely as Possible" 3ds Max option to work for VRayHDRI with Legacy Direct3D driver;
(*) VRayHDRI: Fixed viewport preview not working for map channels differing from 1;
(*) V-Ray RT: Fixed crash when disc light has VRayColor for texture;
(*) V-Ray RT: Fixed issue with multiple disc lights with different colors rendering only the color of the first light;
(*) VRayProxy: Fixed crash with displacement when no vertex normals are present;
(*) ply2vrmesh: Fixed conversion from Alembic particles, that was causing crash during rendering;
Best regards,
Vlado
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