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Build 3.20.03 available for download

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  • Build 3.20.03 available for download

    Hello,

    The V-Ray for 3ds Max 3.20.03 is now available for download. It contains mainly several improvements and bug fixes, as follows:

    Build 3.20.03 (official) (10 July 2015)
    ==============

    Modified features:
    (*) V-Ray: Faster rendering of dynamic meshes, instances and VRayProxy objects;
    (*) VFB: Deleting an image from the VFB history now sends it to the Recycle Bin;
    (*) VRayDistanceTex: Optimized calculations when "inside separate" and "outside separate" options are both disabled;
    (*) VRayVolumeGrid: Enabled deleting of all but the last point in diagram and gradient controls;
    (*) VRayVolumeGrid: Enabled markers in gradient controls to be moved across their neighbors;

    Bug fixes:
    (*) V-Ray: Render settings dialog progressively opened slower and could lead to a crash;
    (*) V-Ray: 3ds Max froze when selecting the "Cache limit type" option in the DR settings dialog;
    (*) V-Ray: Fixed black images with texture baking and image auto-save;
    (*) V-Ray: Fixed crashes with Embree hair in specific situations;
    (*) V-Ray: Fixed stuck bucket with Embree in specific scene;
    (*) V-Ray: Single channel .exr files were not loaded as grayscale;
    (*) V-Ray: VFB+ tool windows are inactive when rendering with V-Ray;
    (*) V-Ray: The thumbnail preview render for exposure control plugins didn't work correctly with the V-Ray VFB enabled;
    (*) Hair&Fur: Fixed crash during light cache calculation;
    (*) VRayDisplacementMod: Fixed render was freezing with static subdivision and tiled textures when the displacement map was missing;
    (*) VRayDisplacementMod: Fixed artifacts appearing with "cached normals" on displaced objects with "subdivision" method;
    (*) VRayPhysicalCamera: Fixed physical camera shifted view when rendering with distortion map;
    (*) VRayLightMtl: Rendering with direct illumination enabled unhid lights in viewports;
    (*) VRayOrnatrixMod: Ox Hair from Mesh Strips didn't respect Ox render settings and always rendered with defaults;
    (*) VRayHairFarmMod: HairFarm hair did not respect light include/exclude lists;
    (*) VRayFur: Inconsistent rendering results with texture mapped materials applied to VRayFur;
    (*) VFB: Loading V-Ray settings from the history sometimes did not refresh the Render Setup UI properly;
    (*) VFB: Fixed crash when the V-Ray VFB resolution was different from the 3ds Max and there were G-Buffer channels;
    (*) VRaySun: Too dark sun light in the 3ds Max viewports when using Physical Camera exposure control in 3ds Max 2016;
    (*) VRayVolumeGrid: Fixed UI flickering when enabling the Auto Range option;
    (*) V-Ray RT: RT export slowed down when exporting a lot of frames for animation;
    (*) V-Ray RT: Objects with VRayDisplacement modifier were not rendered when VRayVelocity RE was present;
    (*) V-Ray RT: Rendering randomly stopped during animation sequences;
    (*) V-Ray RT: Distortion type and custom attributes of the Physical Camera for 3ds Max 2016 were not translated;
    (*) V-Ray RT: VRayFur was not motion blurred with the geometry it was assigned to unless its gizmo had some animation too;
    (*) V-Ray RT: BerconNoise texture UVW coordinates were not exported when distortion was disabled;
    (*) V-Ray RT GPU: Wrong interpolation of the light cache could cause increased flickering in animations;
    (*) V-Ray RT GPU: Vertex Color texture inside a Composite texture didn't render properly;
    (*) V-Ray RT GPU: Fixed wrong render of textured rectangle lights in some situations;
    (*) V-Ray RT GPU: Flakes for car paint material rendered with wrong normals;
    (*) V-Ray RT GPU: Texture baking could produce incorrect results after a regular render;
    (*) V-Ray RT GPU: Displaced geometry was not included in the light cache;
    (*) V-Ray RT GPU: Objects with camera visibility OFF did not cast shadows;
    (*) V-Ray RT GPU: Fixed sub-optimal rendering of motion blurred displaced meshes;
    (*) V-Ray RT GPU CUDA: Fixed driver crash with hair and light cache;
    (*) V-Ray RT GPU CUDA: VRayHairInfoTex with mode Random by strand index produced solid color;

    Best regards,
    Alexander Kazandzhiev
    Last edited by vlado; 30-07-2015, 09:14 AM.
    Alexander Kazandzhiev
    V-Ray for 3ds Max developer

  • #2
    thank you another great update

    Comment


    • #3
      Awesome,
      Thanks guys!

      Stan
      3LP Team

      Comment


      • #4
        Hello,

        Great news but ... nothing about the problem with DR window access through maxscript I reported here ?
        Nicolas Caplat
        www.intangibles.fr

        Comment


        • #5
          Originally posted by NicoC View Post
          nothing about the problem with DR window access through maxscript I reported here ?
          It was fixed and works fine anyways. The changelog doesn't list some of the minor changes.

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

          Comment


          • #6
            Originally posted by vlado View Post
            It was fixed and works fine anyways. The changelog doesn't list some of the minor changes.

            Best regards,
            Vlado
            Hi Vlado,

            Ok, thank you very much

            Regards.
            Nicolas Caplat
            www.intangibles.fr

            Comment


            • #7
              Originally posted by vlado View Post
              It was fixed and works fine anyways. The changelog doesn't list some of the minor changes.

              Best regards,
              Vlado
              Hello,
              Sorry to insist, but we've finally installed v3.20.03 (several projects are delivered), and trying to open DR window through maxscript still makes 3dsmax freezing ! just type vrayEditDRSettings() in the listener and you'll see
              Any idea, please ??

              Thanks in advance !

              Regards.
              Last edited by NicoC; 25-08-2015, 03:11 AM.
              Nicolas Caplat
              www.intangibles.fr

              Comment


              • #8
                Hello Nicolas,

                it did not (by mistake) made it into the builds. It will be included in the stable/stable_3.2 nightly builds as of tomorrow and in consequent official builds. I apologize about this, hope it will help you.

                Best regards,
                Alexander
                Alexander Kazandzhiev
                V-Ray for 3ds Max developer

                Comment


                • #9
                  Hello Alexander,

                  That's a shame !! just kidding of course
                  I was a bit disappointed not to get this little bug fixed, but no problem, it's not something crucial anyway. However, the sooner we get the fix the better.
                  Thanks for you feedback.

                  Regards.
                  Nicolas Caplat
                  www.intangibles.fr

                  Comment

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