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V-Ray 3.30.01 BETA! available for download
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Just installed 3.3 beta and was wondering: because I have my own maxstart file that has my custom vray preset, I have my own settings loaded for a fresh scene. But I noticed that when I installed 3.3, the MSR default has changed and has updated my fresh scene. That's great! But previously when I installed a new version (the update that included LC leak prevention) the LC defaults did not change. Do you think that with each release, perhaps you could include a preset or just a txt file of what the vray defaults are at present so I can update my maxstart scene accordingly?
Cheers,
James
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edit:bah, off topic.
The good reply is that all there is to do is RENAME your "default" preset, and everything will return to factory defaults.Lele
Trouble Stirrer in RnD @ Chaos
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emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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mmkaaaay I'll give that a go. thanks, Lele
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Excellent news, I love it!
I've always wondered though if theres a possibility or a way to use the VRayEdgesTex's rounded corner feature on CAD meshes which have a lot of internal triangles? WIll it work on only the outer edges somehow?Software:
Windows 7 Ultimate x64 SP1
3ds Max 2016 SP4
V-Ray Adv 3.60.04
Hardware:
Intel Core i7-4930K @ 3.40 GHz
NVIDIA GeForce GTX 780 (4096MB RAM)
64GB RAM
DxDiag
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Originally posted by Art48 View PostExcellent news, I love it!
I've always wondered though if theres a possibility or a way to use the VRayEdgesTex's rounded corner feature on CAD meshes which have a lot of internal triangles? WIll it work on only the outer edges somehow?
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yeah, the "somehow" part is the tricky one the guys got so very right... :PLele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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you can choose to do convex, concave, or both types, yes.Lele
Trouble Stirrer in RnD @ Chaos
----------------------
emanuele.lecchi@chaos.com
Disclaimer:
The views and opinions expressed here are my own and do not represent those of Chaos Group, unless otherwise stated.
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Things are still looking good. I just tried this Evermotion exterior scene. With Evermotion's subdivs and their IM/LC setup as GI, it renders in 51 minutes.
With Adaptive, MSR = 6, Color Threshold = 0.01 and BF/LC, it renders in 38 minutes. Not too shabby for the fire-and-forget render defaults.
One small tricky issue that is probably unrelated to the Vray 3.3 Beta: If you look at the top of the tree on the left, there is some blown out highlights which doesn't render if I just open the original scene and hit render. The Vray Sun (only light) is coming from above and a little behind, so those are obviously sun reflections in the leaf.
But I cant seem to get rid of them with neither Max intensity, clamp color or making the Vray sun invisible. I did a render with Color Threshold at 0.008 and they got more controlled/refined to point that their look natural enough once I have tone mapped the exr file in Adobe Camera Raw. Oh, and enabling sub pixels didn't resolve them either. Oh well, a finer Color Threshold helped.
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Originally posted by WilleViz View PostOne small tricky issue that is probably unrelated to the Vray 3.3 Beta: If you look at the top of the tree on the left, there is some blown out highlights which doesn't render if I just open the original scene and hit render. The Vray Sun (only light) is coming from above and a little behind, so those are obviously sun reflections in the leaf.Kind Regards,
Morne
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Originally posted by Morne View PostThere was a similar issue in another thread for glass and metal balls. Vlado resolved it by slightly lowering the refelction and refraction glossy spinner
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