hm im also using lots of colorcorrects.. dont suppose that works yet?
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V-Ray 3.30.02 BETA available for download
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Originally posted by super gnu View Postdoes this beta support vraymultisubtex in rt gpu? im trying to prepare an older scene for use in RT, and need to know what i can keep. at the moment it just crashes. there is multitexture used as well, plus lots of nested noise maps, although not used in the bump slot anywhere.
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Originally posted by padre.ayuso View PostI could be wrong, but I think procedural noise maps don't work yet in RT, I think I tried it yesterday and it did not work when I put it on the Diffuse map, so I figured it would not work on the bump either.
Best regards,
VladoI only act like I know everything, Rogers.
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i didnt think the docs.chaosgroup.com site had an updated feature list for the current beta versions.. seems to list the feature set of 3.20.. unless there is a page im missing.
anyway you can add the new "round corners" vray edges tex to the list of supported maps for bump. it works fine as long as you dont try to mix it with anything else.
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Originally posted by ali_cgi View PostIs there anyway of installing beta versions alongside the official release, and what about on dr nodes also? Thanks
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Hey Vlado and everyone,
I have been playing around with some shader balls and doing some testing between using 3.3 defaults and tweaking some parameters and using VRay the way I always use it, in other words, tweaking materials, GI, etc. I have to say that I need to fully understand still how to use the parameters to get the best results, but it is getting some fast render times without adding a lot of test renderings, so in that regards it is also faster. However, I found that I have to increase quite high the Min Shading Rate to get clean GI which then gives me noiser reflections, so then I have to increase Min Subd to 4 and even 8 and Max Subdivs I took it up to about 60 or 80. My color threshold was at all times at .01. Meantime, the SampleRate Element shows bluer and bluer, so it is kind of pointless to use that. I have a feeling that I'm using this wrong, do you have some documentation somewhere to tweak these global settings and keep trying this out?
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Originally posted by padre.ayuso View PostHowever, I found that I have to increase quite high the Min Shading Rate
We have some more optimizations to do to V-Ray to bring render times down, after which I will probably hide the MSR control by default.
Best regards,
VladoI only act like I know everything, Rogers.
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Originally posted by vlado View PostThere is no point in increasing the MSR beyond 16; and very little point to increase it beyond 8.
We have some more optimizations to do to V-Ray to bring render times down, after which I will probably hide the MSR control by default.
Best regards,
Vlado) , there will be no sense to increase MSR more than 16 ? As now sometimes i use 50 and higher.
Available for remote work.
My LinkedIn: https://www.linkedin.com/in/olegbudeanu/
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Originally posted by Oleg_Budeanu View PostSo even if scene is completely lit with GI but not the direct lighting (do not ask why) , there will be no sense to increase MSR more than 16 ? As now sometimes i use 50 and higher.
Best regards,
VladoI only act like I know everything, Rogers.
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Hy,
two weeks ago i've noticed that the Beta will become a final in two weeks and now there are some questions.
maybe some people have a similar setup. i'am working with vray, forest pack and testing solid rocks right now.
1. itoo says that vray 3.3 (which have some really good improvements, e.g. forest pack speed up) will only will be supported by forest pack 5 and fp 5 will be released in a couple of months!
conclusion is to stay with 3.2 an wait a couple of months that fp 5 will be released? reallly?
2. i've tested the 3.3 beta and solid rocks crashed...
how you guys dealing wiht that?
greets philGreets Phil
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