Hello,
We have uploaded the official V-Ray 3.30.04 builds on the website. This is an update to the official 3.30 release, containing mainly bug fixes. The changes are as follows:
New features:
(*) V-Ray RT GPU: Added initial support for VRayTriplanarTex;
Modified features:
(*) V-Ray RT GPU: Optimized bitmap memory management;
(*) VRayMtl: "Opacity mode" option default set to "Stochastic";
(*) VRayVolumeGrid: Enabled pure Volumetric render mode in V-Ray RT;
(*) VRayVolumeGrid: Implement support for nameless VDB channels;
(*) VRayVolumeGrid: Probabilistic volume sampling overrides the GI particle mode shading;
(*) setvrlservice: Added prompt for administrative credentials;
Bug fixes:
(*) V-Ray: Reduced memory usage for light cache preview with high resolution images;
(*) V-Ray: Closing of the DR settings window shown by the vrayEditDRSettings() MaxScript command was opening the V-Ray Message Log window;
(*) V-Ray: Fixed crashes with animation and light cache with distributed rendering;
(*) V-Ray: Fixed hanging with tiled textures and very small texture memory limit;
(*) V-Ray: Multi/Sub-Object material with a VRayBlendMtl that has the base material blank was not casting transparent shadows;
(*) V-Ray: The %os keyword in the frame stamp did not recognize Windows 10;
(*) V-Ray: Reduced noise with Adaptive sampling and "Sub-pixel mapping" enabled;
(*) V-Ray: Reverted to V-Ray's render messages window in 3ds Max 2016;
(*) VFB: Fixed incorrect loading of compressed .vrimg files with compression ratios greater than 100 percent;
(*) VFB: Fixed incorrectly received mouse clicks from other windows;
(*) V-Ray RT: Added support for the ColorCorrection map "Printer lights per" and exposure mode options;
(*) V-Ray RT: Dynamic geometry was disappearing after the first frame in Light Cache phase when rendering animations;
(*) V-Ray RT: "Enable color map" was causing clipping of texture colors with environment and VRayLight dome lights;
(*) V-Ray RT: Fixed crash if VRayExtraTex texmap change during ActiveShade;
(*) V-Ray RT: Fixed crash with Progressive sampler when the region is out of the image dimensions;
(*) V-Ray RT: Shader linking did not update in Slate Material Editor during ActiveShade rendering;
(*) V-Ray RT CPU: Fixed memory usage for layered materials with opacity maps and fully transparent regions;
(*) V-Ray RT GPU: Optimized memory usage for geometry instances' user attributes;
(*) V-Ray RT GPU: Portal lights blocked shadows from other lights;
(*) V-Ray RT GPU: The ColorCorrection map HSL to RGB and RGB to HSL conversions changed to match the production rendering;
(*) V-Ray RT GPU: Texture mapping size and offset with "Use real-world scale" enabled were not working when the mapping was "Planar from World XYZ";
(*) VRayAerialPerspective: Fixed overbright pixels with "Inscattered light intensity" less than 1.0;
(*) VRayEdgesTex: Fixed dark edges with rounded corners and Blinn/Ward/GGX BRDFs;
(*) VRayGLSLMtl/VRayGLSLTex: Fixed crash in V-Ray RT GPU when no input file was attached;
(*) VRayLensEffects: Bloom mode with "Render element only" option produced darker images;
(*) VRayLensEffects: Fixed changing params through MaxScript;
(*) VRayProxy: Fixed animated rendering of proxies in "Show full mesh" mode with applied modifiers;
(*) VRayScannedMtl: Fixed rendering transparent;
(*) VRayTriplanarTex: Fixed Material Editor preview;
(*) VRayVolumeGrid: Fixed self-shadowing export in V-Ray RT causing rendering slowdown;
(*) VRayVolumeGrid: Fixed incorrect position changes with animated .vdb caches;
(*) VRayVolumeGrid: Fixed incorrect frame smoothing;
(*) VRayVolumeGrid: Fixed 3ds Max hanging when rendering with render cutter;
(*) VRayVolumeGrid: Fixed multi-threaded cache files loading after a render has been completed in V-Ray RT and V-Ray Standalone;
(*) VRayVolumeGrid: Fixed crash after repeated adding and removing of color gradient points;
(*) VRayVolumeGrid: Fixed crash during GPU preview of fire in RGB mode with own opacity graph;
(*) VRayVolumeGrid: Fixed differences between GPU viewport preview and rendering of fire;
(*) VRayVolumeGrid: Fixed flipped meshing with .vdb caches from Houdini;
(*) VRayVolumeGrid: Fixed "Object XYZ" texture mapping and preview in mesh mode for the Surface texmap;
(*) VRayVolumeGrid: Removed noise on flat iso-surfaces produced by texmaps;
(*) VRayVolumeGrid: Fixed rendering of speed channel from .f3d/.vdb caches;
(*) VRayVolumeGrid: Fixed artifacts with grid-based self-illumination with DR;
(*) ply2vrmesh: Mesh transformations were ignored with the -mergeVoxels option;
(*) ply2vrmesh: Instancing reverted to disabled by default when converting Alembic files because it's causing problems with previews;
(*) V-Ray scene converter: Avoid script errors on converting Standard material with Strauss BRDF;
(*) .vrmesh exporter: Fixed exporting of VRayProxy objects in "Show full mesh" mode with modifiers;
(*) V-Ray Quick settings: The "AA Quality" slider was not changing the "Color threshold" of AA settings;
Best regards,
Alexander
We have uploaded the official V-Ray 3.30.04 builds on the website. This is an update to the official 3.30 release, containing mainly bug fixes. The changes are as follows:
New features:
(*) V-Ray RT GPU: Added initial support for VRayTriplanarTex;
Modified features:
(*) V-Ray RT GPU: Optimized bitmap memory management;
(*) VRayMtl: "Opacity mode" option default set to "Stochastic";
(*) VRayVolumeGrid: Enabled pure Volumetric render mode in V-Ray RT;
(*) VRayVolumeGrid: Implement support for nameless VDB channels;
(*) VRayVolumeGrid: Probabilistic volume sampling overrides the GI particle mode shading;
(*) setvrlservice: Added prompt for administrative credentials;
Bug fixes:
(*) V-Ray: Reduced memory usage for light cache preview with high resolution images;
(*) V-Ray: Closing of the DR settings window shown by the vrayEditDRSettings() MaxScript command was opening the V-Ray Message Log window;
(*) V-Ray: Fixed crashes with animation and light cache with distributed rendering;
(*) V-Ray: Fixed hanging with tiled textures and very small texture memory limit;
(*) V-Ray: Multi/Sub-Object material with a VRayBlendMtl that has the base material blank was not casting transparent shadows;
(*) V-Ray: The %os keyword in the frame stamp did not recognize Windows 10;
(*) V-Ray: Reduced noise with Adaptive sampling and "Sub-pixel mapping" enabled;
(*) V-Ray: Reverted to V-Ray's render messages window in 3ds Max 2016;
(*) VFB: Fixed incorrect loading of compressed .vrimg files with compression ratios greater than 100 percent;
(*) VFB: Fixed incorrectly received mouse clicks from other windows;
(*) V-Ray RT: Added support for the ColorCorrection map "Printer lights per" and exposure mode options;
(*) V-Ray RT: Dynamic geometry was disappearing after the first frame in Light Cache phase when rendering animations;
(*) V-Ray RT: "Enable color map" was causing clipping of texture colors with environment and VRayLight dome lights;
(*) V-Ray RT: Fixed crash if VRayExtraTex texmap change during ActiveShade;
(*) V-Ray RT: Fixed crash with Progressive sampler when the region is out of the image dimensions;
(*) V-Ray RT: Shader linking did not update in Slate Material Editor during ActiveShade rendering;
(*) V-Ray RT CPU: Fixed memory usage for layered materials with opacity maps and fully transparent regions;
(*) V-Ray RT GPU: Optimized memory usage for geometry instances' user attributes;
(*) V-Ray RT GPU: Portal lights blocked shadows from other lights;
(*) V-Ray RT GPU: The ColorCorrection map HSL to RGB and RGB to HSL conversions changed to match the production rendering;
(*) V-Ray RT GPU: Texture mapping size and offset with "Use real-world scale" enabled were not working when the mapping was "Planar from World XYZ";
(*) VRayAerialPerspective: Fixed overbright pixels with "Inscattered light intensity" less than 1.0;
(*) VRayEdgesTex: Fixed dark edges with rounded corners and Blinn/Ward/GGX BRDFs;
(*) VRayGLSLMtl/VRayGLSLTex: Fixed crash in V-Ray RT GPU when no input file was attached;
(*) VRayLensEffects: Bloom mode with "Render element only" option produced darker images;
(*) VRayLensEffects: Fixed changing params through MaxScript;
(*) VRayProxy: Fixed animated rendering of proxies in "Show full mesh" mode with applied modifiers;
(*) VRayScannedMtl: Fixed rendering transparent;
(*) VRayTriplanarTex: Fixed Material Editor preview;
(*) VRayVolumeGrid: Fixed self-shadowing export in V-Ray RT causing rendering slowdown;
(*) VRayVolumeGrid: Fixed incorrect position changes with animated .vdb caches;
(*) VRayVolumeGrid: Fixed incorrect frame smoothing;
(*) VRayVolumeGrid: Fixed 3ds Max hanging when rendering with render cutter;
(*) VRayVolumeGrid: Fixed multi-threaded cache files loading after a render has been completed in V-Ray RT and V-Ray Standalone;
(*) VRayVolumeGrid: Fixed crash after repeated adding and removing of color gradient points;
(*) VRayVolumeGrid: Fixed crash during GPU preview of fire in RGB mode with own opacity graph;
(*) VRayVolumeGrid: Fixed differences between GPU viewport preview and rendering of fire;
(*) VRayVolumeGrid: Fixed flipped meshing with .vdb caches from Houdini;
(*) VRayVolumeGrid: Fixed "Object XYZ" texture mapping and preview in mesh mode for the Surface texmap;
(*) VRayVolumeGrid: Removed noise on flat iso-surfaces produced by texmaps;
(*) VRayVolumeGrid: Fixed rendering of speed channel from .f3d/.vdb caches;
(*) VRayVolumeGrid: Fixed artifacts with grid-based self-illumination with DR;
(*) ply2vrmesh: Mesh transformations were ignored with the -mergeVoxels option;
(*) ply2vrmesh: Instancing reverted to disabled by default when converting Alembic files because it's causing problems with previews;
(*) V-Ray scene converter: Avoid script errors on converting Standard material with Strauss BRDF;
(*) .vrmesh exporter: Fixed exporting of VRayProxy objects in "Show full mesh" mode with modifiers;
(*) V-Ray Quick settings: The "AA Quality" slider was not changing the "Color threshold" of AA settings;
Best regards,
Alexander
Comment