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V-Ray 3.30.04 available for download

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  • V-Ray 3.30.04 available for download

    Hello,

    We have uploaded the official V-Ray 3.30.04 builds on the website. This is an update to the official 3.30 release, containing mainly bug fixes. The changes are as follows:

    New features:
    (*) V-Ray RT GPU: Added initial support for VRayTriplanarTex;

    Modified features:
    (*) V-Ray RT GPU: Optimized bitmap memory management;
    (*) VRayMtl: "Opacity mode" option default set to "Stochastic";
    (*) VRayVolumeGrid: Enabled pure Volumetric render mode in V-Ray RT;
    (*) VRayVolumeGrid: Implement support for nameless VDB channels;
    (*) VRayVolumeGrid: Probabilistic volume sampling overrides the GI particle mode shading;
    (*) setvrlservice: Added prompt for administrative credentials;

    Bug fixes:
    (*) V-Ray: Reduced memory usage for light cache preview with high resolution images;
    (*) V-Ray: Closing of the DR settings window shown by the vrayEditDRSettings() MaxScript command was opening the V-Ray Message Log window;
    (*) V-Ray: Fixed crashes with animation and light cache with distributed rendering;
    (*) V-Ray: Fixed hanging with tiled textures and very small texture memory limit;
    (*) V-Ray: Multi/Sub-Object material with a VRayBlendMtl that has the base material blank was not casting transparent shadows;
    (*) V-Ray: The %os keyword in the frame stamp did not recognize Windows 10;
    (*) V-Ray: Reduced noise with Adaptive sampling and "Sub-pixel mapping" enabled;
    (*) V-Ray: Reverted to V-Ray's render messages window in 3ds Max 2016;
    (*) VFB: Fixed incorrect loading of compressed .vrimg files with compression ratios greater than 100 percent;
    (*) VFB: Fixed incorrectly received mouse clicks from other windows;
    (*) V-Ray RT: Added support for the ColorCorrection map "Printer lights per" and exposure mode options;
    (*) V-Ray RT: Dynamic geometry was disappearing after the first frame in Light Cache phase when rendering animations;
    (*) V-Ray RT: "Enable color map" was causing clipping of texture colors with environment and VRayLight dome lights;
    (*) V-Ray RT: Fixed crash if VRayExtraTex texmap change during ActiveShade;
    (*) V-Ray RT: Fixed crash with Progressive sampler when the region is out of the image dimensions;
    (*) V-Ray RT: Shader linking did not update in Slate Material Editor during ActiveShade rendering;
    (*) V-Ray RT CPU: Fixed memory usage for layered materials with opacity maps and fully transparent regions;
    (*) V-Ray RT GPU: Optimized memory usage for geometry instances' user attributes;
    (*) V-Ray RT GPU: Portal lights blocked shadows from other lights;
    (*) V-Ray RT GPU: The ColorCorrection map HSL to RGB and RGB to HSL conversions changed to match the production rendering;
    (*) V-Ray RT GPU: Texture mapping size and offset with "Use real-world scale" enabled were not working when the mapping was "Planar from World XYZ";
    (*) VRayAerialPerspective: Fixed overbright pixels with "Inscattered light intensity" less than 1.0;
    (*) VRayEdgesTex: Fixed dark edges with rounded corners and Blinn/Ward/GGX BRDFs;
    (*) VRayGLSLMtl/VRayGLSLTex: Fixed crash in V-Ray RT GPU when no input file was attached;
    (*) VRayLensEffects: Bloom mode with "Render element only" option produced darker images;
    (*) VRayLensEffects: Fixed changing params through MaxScript;
    (*) VRayProxy: Fixed animated rendering of proxies in "Show full mesh" mode with applied modifiers;
    (*) VRayScannedMtl: Fixed rendering transparent;
    (*) VRayTriplanarTex: Fixed Material Editor preview;
    (*) VRayVolumeGrid: Fixed self-shadowing export in V-Ray RT causing rendering slowdown;
    (*) VRayVolumeGrid: Fixed incorrect position changes with animated .vdb caches;
    (*) VRayVolumeGrid: Fixed incorrect frame smoothing;
    (*) VRayVolumeGrid: Fixed 3ds Max hanging when rendering with render cutter;
    (*) VRayVolumeGrid: Fixed multi-threaded cache files loading after a render has been completed in V-Ray RT and V-Ray Standalone;
    (*) VRayVolumeGrid: Fixed crash after repeated adding and removing of color gradient points;
    (*) VRayVolumeGrid: Fixed crash during GPU preview of fire in RGB mode with own opacity graph;
    (*) VRayVolumeGrid: Fixed differences between GPU viewport preview and rendering of fire;
    (*) VRayVolumeGrid: Fixed flipped meshing with .vdb caches from Houdini;
    (*) VRayVolumeGrid: Fixed "Object XYZ" texture mapping and preview in mesh mode for the Surface texmap;
    (*) VRayVolumeGrid: Removed noise on flat iso-surfaces produced by texmaps;
    (*) VRayVolumeGrid: Fixed rendering of speed channel from .f3d/.vdb caches;
    (*) VRayVolumeGrid: Fixed artifacts with grid-based self-illumination with DR;
    (*) ply2vrmesh: Mesh transformations were ignored with the -mergeVoxels option;
    (*) ply2vrmesh: Instancing reverted to disabled by default when converting Alembic files because it's causing problems with previews;
    (*) V-Ray scene converter: Avoid script errors on converting Standard material with Strauss BRDF;
    (*) .vrmesh exporter: Fixed exporting of VRayProxy objects in "Show full mesh" mode with modifiers;
    (*) V-Ray Quick settings: The "AA Quality" slider was not changing the "Color threshold" of AA settings;

    Best regards,
    Alexander
    Alexander Kazandzhiev
    V-Ray for 3ds Max developer

  • #2
    Awesome!


    Biggest/nicest for me:

    (*) VRayEdgesTex: Fixed dark edges with rounded corners and Blinn/Ward/GGX BRDFs;

    (*) VRayLensEffects: Bloom mode with "Render element only" option produced darker images;
    (*) V-Ray: Reduced noise with Adaptive sampling and "Sub-pixel mapping" enabled;
    (*) V-Ray: Reduced memory usage for light cache preview with high resolution images;
    Software:
    Windows 7 Ultimate x64 SP1
    3ds Max 2016 SP4
    V-Ray Adv 3.60.04


    Hardware:
    Intel Core i7-4930K @ 3.40 GHz
    NVIDIA GeForce GTX 780 (4096MB RAM)
    64GB RAM


    DxDiag

    Comment


    • #3
      Originally posted by alexander.kazandzhiev View Post
      (*) VRayTriplanarTex: Fixed Material Editor preview;
      Thank you! Will install it

      Comment


      • #4
        (*) VRayVolumeGrid: Enabled pure Volumetric render mode in V-Ray RT;

        Nice. Looking forward for the GPU implementation .

        (*) V-Ray RT GPU: Optimized bitmap memory management;

        What's the main difference here ?
        @wyszolmirski | Dabarti | FB | BE

        Comment


        • #5
          Originally posted by wyszolmirski View Post
          (*) V-Ray RT GPU: Optimized bitmap memory management;
          What's the main difference here ?
          The textures will be now loaded from V-Ray Bitmap Manager, thus if the bitmaps are already loaded (because of light cache or other reasons) they will not be loaded one more time in the memory.
          Svetlozar Draganov | Senior Manager 3D Support | contact us
          Chaos & Enscape & Cylindo are now one!

          Comment


          • #6
            Originally posted by svetlozar.draganov View Post
            The textures will be now loaded from V-Ray Bitmap Manager, thus if the bitmaps are already loaded (because of light cache or other reasons) they will not be loaded one more time in the memory.
            To be more specific, before we used to load the textures in system RAM twice - once for the CPU to compute the light cache, and once for the GPU. Now they are loaded just once.

            Best regards,
            Vlado
            I only act like I know everything, Rogers.

            Comment


            • #7
              Just as some feedback, I upgraded our commercials section from 3.2 to 3.304 and ran through the new method of only using the shade rate, max aa and colour threshold. For a lot of non technical max artists it made total sense to them and it's great to see how linear a difference the new sampler makes with making your colour threshold values finer!

              Comment


              • #8
                Sounds silly, but...
                (*) VFB: Fixed incorrectly received mouse clicks from other windows

                Yeah!
                V-Ray Evangelist, Trainer and Freelancer
                www.behance.net/rickeloy

                Comment


                • #9
                  Thanks for bringing back the V-ray messages in this update

                  Comment

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