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Chaos Group and VRay 1.5 at SIGGRAPH - booth #2101
Oh, i dont believe it.
It's the first time i come to california and i miss siggraph just by a few days! I was in L.A. a few days ago but now i'm in San Fransisco and we drive even further north in the next days.. L.A. was aweful - an ugly city compared to San Francisco if you asked me. However Siggraph would have been a reason to be there and i just missed it, DAMN!
It would be cool to see some of you in Real Life.
I hope we get another Chance to do this sometime.
Anyway - Enjoy your time @ Siggraph and good luck with all the Things you present!
Theres a simple scratch map I created in photoshop used. Reflection is from the HDR image you seen in the lower right of material editor.
Im trying to get rid of that big white blowout, as its strictly a specular fake, but cant since both reflection and specular highlight go off same reflection setting. Tried adjusting glossiness apart from refl glossiness, but doesn't lower the highlight just concentrates it into smaller area, which still doesn't look any better. Even 1.0 gives some sort of highlight. We really need to decouple the highlight from the same reflection map as the reflection.
percy
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"Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."
haha i felt bad posting knowing it was off topic, but i figured the thread wasn't gonna get much new information. I cant lower the intensity of the light or obviously it effects the scene lighting. Cant lower the reflection settings as I like the reflection intensity how it is. I guess only other option is to use omnis set to light only for lighting and omni with specular only to account for specular.
Will have to try with omnis and see how it looks. Funny but it you make vraylight invisible, it should turn off specular highlights but it doesn't.
percy
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"Sometimes life leaves a hundred dollar bill on your dresser, and you don't realize until later that it's because it fu**ed you."
Yeah Baby.... look at that eye go. Those Battlestar Galactica cylons aint got nothing on that case. Its all about the moving eye man, ah better get back to work now.
I think if you switch off store with irradiance map in the light settings it should switch of specular (looks like reflection of lights is still rendered even when invisible)
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