Amsterdam would be nice too
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Chaos Group and VRay 1.5 at SIGGRAPH - booth #2101
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Greetings to you ChaosGuys, I'm not that far away
Oh, i dont believe it.
It's the first time i come to california and i miss siggraph just by a few days! I was in L.A. a few days ago but now i'm in San Fransisco and we drive even further north in the next days.. L.A. was aweful - an ugly city compared to San Francisco if you asked me. However Siggraph would have been a reason to be there and i just missed it, DAMN!
It would be cool to see some of you in Real Life.
I hope we get another Chance to do this sometime.
Anyway - Enjoy your time @ Siggraph and good luck with all the Things you present!Sascha Geddert
www.geddart.de
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sure:
Theres a simple scratch map I created in photoshop used. Reflection is from the HDR image you seen in the lower right of material editor.
Im trying to get rid of that big white blowout, as its strictly a specular fake, but cant since both reflection and specular highlight go off same reflection setting. Tried adjusting glossiness apart from refl glossiness, but doesn't lower the highlight just concentrates it into smaller area, which still doesn't look any better. Even 1.0 gives some sort of highlight. We really need to decouple the highlight from the same reflection map as the reflection.
percy
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wow, we are really OT now, but here goes:
Wouldn't decreasing the light intensity or the reflection amount do the trick?
BTW, the cool LED strip on your case needs a theme song:
http://www.northrim.net/kmaniak/sounds/knight.midTorgeir Holm | www.netronfilm.com
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haha i felt bad posting knowing it was off topic, but i figured the thread wasn't gonna get much new information. I cant lower the intensity of the light or obviously it effects the scene lighting. Cant lower the reflection settings as I like the reflection intensity how it is. I guess only other option is to use omnis set to light only for lighting and omni with specular only to account for specular.
Will have to try with omnis and see how it looks. Funny but it you make vraylight invisible, it should turn off specular highlights but it doesn't.
percy
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