It could be that if you make a matte material we don't reflect that during active shade right away - you have to restart it in order this to take effect. The reason for that is that in order the matte to work we change a bit the way the whole render works.
In the future we could probably update the active shade session properly when matte material is added, but for now it will be good to at least add print a warning about that. Note added.
Best,
Blago.
In the future we could probably update the active shade session properly when matte material is added, but for now it will be good to at least add print a warning about that. Note added.
Best,
Blago.
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