Hello,
We've add some fixes to the initial release of 3.60. The builds may be found in the downloads section. Here is the changelog:
Build 3.60.02 (official) (12 July 2017)
==============
Modified features:
(*) V-Ray: Environment variables to control V-Ray log file location and copy it into the 3ds Max log (VRAY_SYSTEM_LOG_FILE, VRAY_LOG_CC_TO_DEBUGGER);
(*) V-Ray: Increase the upper bounds of the Max Transp. Levels parameter;
(*) V-Ray: Submitting network rendering jobs with region render enabled should issue an warning;
(*) VFB: Add MAXScript VFB position control function (vfbControl #pos)
(*) V-Ray Toolbar: Reset the flyout button to "V-Ray Material";
(*) VRayMDLMtl: Add the ability to attach Bitmap texmap to shader tweaks;
(*) VRayMultiSubTex: Display the actual IDs for VRayMultiSubTex node slots in the Slate Material Editor;
Bug fixes:
(*) V-Ray: Crash when saving VRayCryptoMatte through VFB's save buttons;
(*) V-Ray: Disappearing geometry with VRayBlendMtl, Motion Blur and Forest Pack;
(*) V-Ray: Each time 3ds Max 2018 is started V-Ray Toolbar reappears;
(*) V-Ray: Receive GI multiplier is not working in Full mode VRayLightSelect render element;
(*) V-Ray: The 3ds Max Hair and Fur modifier doesn't render in 3ds Max 2018;
(*) V-Ray RT: Crashes when using Forest Color in Forest Pack with VRayProxy;
(*) V-Ray RT: Nested VRayLightMtl with direct illumination enabled is not rendered with V-Ray RT;
(*) V-Ray GPU: Artifacts when rendering using OpenCL with more than one device;
(*) V-Ray GPU: NaNs occurring in VRayLightSelect render element when using Light Cache;
(*) VRayCryptoMatte: Incorrect hashes are generated for objects with non-Latin characters;
(*) VRayMDL/VRayOSL/VRayGLSL: Shader tweaks are not animatable;
(*) VRayMDL/VRayOSL/VRayGLSL: World to camera and camera to world transformations are wrong;
(*) VRayMDLMtl: Wrong rendering of nested volumes with different IOR;
(*) VRayOrnatrixMod: Ornatrix hair does not render with V-Ray RT when loaded through an XRef object;
(*) VRayOSLMtl/VRayOSLTex: Edit box for string parameters are not working;
(*) V-Ray scene converter: Special characters in XML values should be escaped;
Best regards,
Alexander
We've add some fixes to the initial release of 3.60. The builds may be found in the downloads section. Here is the changelog:
Build 3.60.02 (official) (12 July 2017)
==============
Modified features:
(*) V-Ray: Environment variables to control V-Ray log file location and copy it into the 3ds Max log (VRAY_SYSTEM_LOG_FILE, VRAY_LOG_CC_TO_DEBUGGER);
(*) V-Ray: Increase the upper bounds of the Max Transp. Levels parameter;
(*) V-Ray: Submitting network rendering jobs with region render enabled should issue an warning;
(*) VFB: Add MAXScript VFB position control function (vfbControl #pos)
(*) V-Ray Toolbar: Reset the flyout button to "V-Ray Material";
(*) VRayMDLMtl: Add the ability to attach Bitmap texmap to shader tweaks;
(*) VRayMultiSubTex: Display the actual IDs for VRayMultiSubTex node slots in the Slate Material Editor;
Bug fixes:
(*) V-Ray: Crash when saving VRayCryptoMatte through VFB's save buttons;
(*) V-Ray: Disappearing geometry with VRayBlendMtl, Motion Blur and Forest Pack;
(*) V-Ray: Each time 3ds Max 2018 is started V-Ray Toolbar reappears;
(*) V-Ray: Receive GI multiplier is not working in Full mode VRayLightSelect render element;
(*) V-Ray: The 3ds Max Hair and Fur modifier doesn't render in 3ds Max 2018;
(*) V-Ray RT: Crashes when using Forest Color in Forest Pack with VRayProxy;
(*) V-Ray RT: Nested VRayLightMtl with direct illumination enabled is not rendered with V-Ray RT;
(*) V-Ray GPU: Artifacts when rendering using OpenCL with more than one device;
(*) V-Ray GPU: NaNs occurring in VRayLightSelect render element when using Light Cache;
(*) VRayCryptoMatte: Incorrect hashes are generated for objects with non-Latin characters;
(*) VRayMDL/VRayOSL/VRayGLSL: Shader tweaks are not animatable;
(*) VRayMDL/VRayOSL/VRayGLSL: World to camera and camera to world transformations are wrong;
(*) VRayMDLMtl: Wrong rendering of nested volumes with different IOR;
(*) VRayOrnatrixMod: Ornatrix hair does not render with V-Ray RT when loaded through an XRef object;
(*) VRayOSLMtl/VRayOSLTex: Edit box for string parameters are not working;
(*) V-Ray scene converter: Special characters in XML values should be escaped;
Best regards,
Alexander
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