I am looking for a way to tint multiple instances of a VRayMtl in 3Ds Max.
I have a VRayMtl node that I would like to create multiple colour tinted instance of to avoid .
So far the only way I can figure out how to do it is to insert a Composite node between the Bitmap and VRayMtl. While this works, this does not allow for efficient instancing, I would need a new VRayMtl for each colour tint instance. This would create issues keeping all other VRayMtl properties in sync.
Is there an alternatice method?
I have a VRayMtl node that I would like to create multiple colour tinted instance of to avoid .
So far the only way I can figure out how to do it is to insert a Composite node between the Bitmap and VRayMtl. While this works, this does not allow for efficient instancing, I would need a new VRayMtl for each colour tint instance. This would create issues keeping all other VRayMtl properties in sync.
Is there an alternatice method?
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