I'm trying to understand the relationship between values in the diffuse VS albedo and also the reflect and glossiness VS Metallic and Smoothness in the VRayMtl vs VRayPluginNodeMtl with BRDFModoUnity
In other words, if I want to have 2 objects look the same, but each having a version of the material above, what values will give me same results for basics?
In other words, if I want to have 2 objects look the same, but each having a version of the material above, what values will give me same results for basics?
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