im currently fiddling with the whole "bake details from highres mesh into lowres one with normal map" thing.. tried xnormals etc.. i also fiddled with the projection modifier in max.
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it got me thinking.. it would be nicer to use displacement.
is there a way to generate a displacement map from a highres mesh to use on a lower res version?
i guess it would need to be a vector displacement map to work correctly...
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it got me thinking.. it would be nicer to use displacement.
is there a way to generate a displacement map from a highres mesh to use on a lower res version?
i guess it would need to be a vector displacement map to work correctly...
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