You can DIY a lightmix in fusion without too much trouble. by using embedded exr's and calling each light element 'group1' and 'group2' etc, it's re-usable across everything you create.
You should never render final images like that anyway as it's too slow to generate the channels, but it's useful for scenes with complicated light setups and really nailing out what the final light values and colors should be with no trial and error.
You should never render final images like that anyway as it's too slow to generate the channels, but it's useful for scenes with complicated light setups and really nailing out what the final light values and colors should be with no trial and error.
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