Question:
What is the easiest way to map a renderID back to the geometry that generated it ? Preferably using the Max python API, maxscript or anything non UI.
Context:
Working on image semantic segmentation. Using the vrayRenderID render Element. I want to use the renderID to identify certain "multi-part/geometry" assets. Using 3DsMax & vray in batch mode.
Note:
The VRayRenderID parameter allows for a log / xml file to be generated that contains this information, but it doesn't seem to work in batch mode.
Thanks!
What is the easiest way to map a renderID back to the geometry that generated it ? Preferably using the Max python API, maxscript or anything non UI.
Context:
Working on image semantic segmentation. Using the vrayRenderID render Element. I want to use the renderID to identify certain "multi-part/geometry" assets. Using 3DsMax & vray in batch mode.
Note:
The VRayRenderID parameter allows for a log / xml file to be generated that contains this information, but it doesn't seem to work in batch mode.
Thanks!
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