If I have a scene like this I would like to render the shadow that the red box casts to the gray element,
but without the shadow that the gray element casts to itself.
If I disable cast shadows of the gray element I get something like this:
But it still got some GI on the render, if I disable to receive GI I get something like this, which is pretty close to what I need, but the GI is off so the shadows are more darker and in some cases incorrect.
I know that this can be achieved with another pass where I render only the gray element and then in post divide both shadows but Im asking if there is some way to do it in one pass.
Comment