im using gpu and i noticed that with base mtl in vrablend set to id1, and coat material (masked only to certain areas) set to id 2, my multimatte shows only id of base mtl.
i tried setting coat mtl mask map to id2 as well, but no change.
i thought "pff, just your typical gpu limitation, looks like i have to switch to cpu again"
switched to cpu, same result.
is it possible that i cannot use multimatte with blendmtl? any alternative if so, ideally one which works on gpu?
cheers!
i tried setting coat mtl mask map to id2 as well, but no change.
i thought "pff, just your typical gpu limitation, looks like i have to switch to cpu again"
switched to cpu, same result.
is it possible that i cannot use multimatte with blendmtl? any alternative if so, ideally one which works on gpu?
cheers!
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