ive got some meshed particle water droplets flying around...
rendering against black background they look nice and sparkly.
however when compositing, the alpha channel is so feeble that the droplets basically dissapear against background. seems the specular highlights/reflections on droplents are not considered for the alpha channel?
is this normal? how do people resolve this issue...?
rendering against black background they look nice and sparkly.
however when compositing, the alpha channel is so feeble that the droplets basically dissapear against background. seems the specular highlights/reflections on droplents are not considered for the alpha channel?
is this normal? how do people resolve this issue...?
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