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It wasn't actually faster in all cases. For many scenes there was some slowdown instead. It wasn't too big, but I'd like to evaluate it more carefully before flipping the default.
If possible send the scene to our support - maybe there's some issue in the update that causes higher memory usage.
scene sent via wetransfer to support@chaosgroup.com , actually this scene did not work with in both cases ,,
trom 3rd of May I made a lot adjustments in overall, and the recent is working in both case , but one I've sent no ... maybe this will help to figure out, is it 4.2 issue or mine
thank you for support !
Last edited by alex.nozadze; 06-05-2019, 09:29 PM.
Thank you Alex,
I'm testing the provided scene right now and the same behavior occurs on my machine here. While the 4.10.03 can handle it well, the latest Stable 4.2 and nightly build fails at the building raycast acc. Will continue troubleshooting it with our developers...
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