In my currenbt scene i've really a lot of objects and bitmaps, so when i lanch a region render, lc calculation will be fine... instead, if i lanch entire scene render it wil fail and max crashes. I have 2gb of ram and switch3gb already in use and i was wondering if it is possible to do 4 different lc calculation (each for a quarter of the image) and merge all togheter for final render such as irrmap
Another thing, i already switched off "show calc" in lc rollout and resolution output is 200x150
Another thing, i already switched off "show calc" in lc rollout and resolution output is 200x150
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