I've seen this working in Houdini/Redshift using Quixel materials, but I cant get this working in vray or corona for that matter.
Using Quixel bridge I can bring in 2 materials, each with their own distinct displacement maps. I'd like to apply both materials to a single object with masking to control which material gets applied where.
The vray blend material works (up to a point) with diffuse, glossiness etc, but won't blend the 2 incoming displacement maps. It takes the displacement map in the Base material and applies it everwhere.
Any suggestions?
Thanks
David
Using Quixel bridge I can bring in 2 materials, each with their own distinct displacement maps. I'd like to apply both materials to a single object with masking to control which material gets applied where.
The vray blend material works (up to a point) with diffuse, glossiness etc, but won't blend the 2 incoming displacement maps. It takes the displacement map in the Base material and applies it everwhere.
Any suggestions?
Thanks
David
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