I can reference PLY files (with vertex colors embedded) into Max with the Ply2Vrmesh converter utility. I have used the vertex color channel to drive the opacity, luminosity, and other aspects of my clouds. However, it would really cool if I could somehow apply the vertex color channel to the rendered radius of the point, as well. All the points are currently the same size. I suspect is not possible within the material since point radius is established in the utility, but is there a workaround somehow? Is there a command I could put into Ply2VRmesh to change -pointwidthmultiplier based on one of the RGB channels, perhaps?
Maybe something in the material editor, itself?
Version: V-ray Next
Maybe something in the material editor, itself?
Version: V-ray Next
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