I might have come in late but the 3dsmax's Standard Materials seems to be broken with VRAYNEXT? The usual Specular Level/Glossiness parameters/ self-illumination parameters are bonkers. Opacity works though. Very weird.
Using 3dsmax 2019/VrayNext Update 2.1.
Can anyone confirm?
Using 3dsmax 2019/VrayNext Update 2.1.
Can anyone confirm?
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